22,418 Commits over 1,614 Days - 0.58cph!
Fix FileRecv trying to access null stream
Client join download progress for map/game/loose files & proper cancels
Delete PanelInput
rename Input in BuildInput to inputBuilder so people are less likely to use the global Input
Don't show cursors if panel requesting is a world panel
Remove debug in RunEvent
Panel.RayToLocalPosition
WorldInput.Update - need to think this over though
Merge branch 'master' of sbox
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though)
Support compile sound with looping enabled/disabled on MP3 sounds
Flash the game window when server is joined if not focused
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc
Don't clip root panel
PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units
Merge branch 'master' of sbox
Cancelling server creation properly stops all downloads
Download progress for Games/Maps on loading screen
Fix blank lightcookie slice data not being set
Fix text overlays not displaying correctly in VR
Possible fix for GetAnimInt when param is an enum
Convert vtx header to new version when converting mdl, should fix most crashes
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
Fix possible crash in CMapDotaTileGrid::BakeLayer
Fix possible crash in CMapEntityIONode::TargetNameMatches
Don't add viewmodel layers when rendering to cubemap
Added Input.Vr.TrackedObjects
Remove ClientPutInServerOverride muck
Add Client.IsUsingVr
Input.VR.IsActive is available during ClientJoined
Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
Fix crash when addon deleted sbox-issues/issues/467
Remove ConsoleResult
Restrict SendCommandToClient
Allow ConsoleSystem.Run to send missing commands to the server
Restrict which console commands can be run
Sfm: Also output image with both color and alpha for poster rendering
Moved OnSequenceFinished/OnNewSequence to AnimEntity
Made OnAnimGraphTag/OnAnimGraphCreated protected
Fix crash when playing without VR
Add vr to groups vgc
Enable VR Multiview instancing with tools enabled
Check if multiview is enabled from the VR manager, not from combo
Don't render viewmodels on cubemaps
Revert "Check if multiview is enabled from the VR manager, not from combo"
This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7.
Enable multview instancing on debug overlays
Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
Animgraph: Support grid snapping for state machine items
ModelDoc: Don't try to init null node when adding new node
Fixed issues with Line struct
Merge branch 'master' of sbox
Fixed codegen errors when XML comments are invalid
Fixed a warning about unused variable
Fix qt deprecation assert when saving new material
Fix a warning about XML comment
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity
Also fixed up some of the documentation comments
Merge branch 'master' of sbox
Added Trace.RunAll() (returns all hits, in order)
Merge branch 'master' of sbox
Fix cubemaps getting fucked on every other level load
Tags use StringTokens instead of StringPool
Should be able to add tags to clientside entities
Added DebugOverlay.TraceResult
Merge branch 'master' of sbox
Add AnimEntity.CurrentSequence
Sealed AnimationSequence + internal constructor
Removed old property. Pass entity into AnimationSequience
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
Animgraph: Support grid snapping, snap value can be changed in options window
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
ModelDoc: Fix render mesh preview not taking into account its parent bone
Fix mapbuilder adding incorrect search path after recent change
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
Remove AnimTime and rename AnimCycle to SequenceCycle
Bound AnimTime and AnimCycle
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
Fix contentbuilder copying compiled content to wrong path
Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
Fix resourcecompiler not always resolving mods properly