17,154 Commits over 1,308 Days - 0.55cph!
ActionGraph: clear properties panel when selected node is deleted
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Remove unused args
Create libraries folder
Libraries basics
Scene ref gizmo: only use weak references to graph elements
So references from deleted graphs will hide
Fix crash when drag-dropping .sbproj into launcher
Restore backward compat LerpTo
Some extra docs + let's call it Query to match the other class
Test
Clean up - use TransformInterpolate class
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Fix to allow interp property to be set by GameObjectHeader
Serialize the interpolation bool with GameObject
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
Expose game controller count to public API
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Fix shadergraph render option popup not constrained to screen
Cone intersection for tiled light culling
Bloat cones a wee bit, still do sphere culling for point lights
enum support for VFX HLSL
We dropped DX11 support so we can support it without a worry
microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017
r_gpu_shadow_culling cvar, parallelize static light visibility tests
Tattoo and Makeup Variations
Makeup has colour selector options available. + small fixes to hair cap material files.
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
Scene reference debug view (Facepunch/sbox-issues#5161)
Don't stop shadow animations/transitions when building final style
sbox-issues/issues/5122, sbox-issues/issues/4679
Clean up UI lerp functions
Render stats analytics, so we can work out whether our optimizations are working
Stats properly count shadowed lights again, add shadow map count too
Expose scenesystem stats to c#
Main stats we want
Put edge smoothing data in a new data stream to avoid old data not being able to load
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
Add smoothing angle to mesh component
Edges can be hard, soft or default, smoothing angles are used for default
Smooth vertex normals based on edge smoothing
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
Scene reference debug view (Facepunch/sbox-issues#5161)
Internal geometry helpers for #1508
* Line2D
* Vector2.Remap(oldRange, newRange, clamp)
* Line.Clip(plane)
* SceneCamera.ToScreen(line)
DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle
Make Gizmo.Input.CursorPosition relative to view widget
Refactor ActionGraphDebugger
Add overloads accepting CancellationTokens to delay tasks
Facepunch/sbox-issues#5131
Action Graph editor tweaks to streamline CancellationTokens
Facepunch/sbox-issues#5131
Fix pivot point getting reset on edge extrude
Only select "full" edges, not each half edge
Add edge data for soft normals
Select all mesh vertices with double click
Add Gizmo.IsDoubleClicked
Select all mesh faces with double click
Remove all atlas downsampling bullshit, not even being used
Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one
GPU Shadow Culling
POC: Don't render shadows that are not visible by GPU depth bounds
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
Typo in GetHandleNormalFunc
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
Remove all atlas downsampling bullshit, not even being used
Backport shadowcache from CS2
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods
BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
Add batch publisher to asset browser context menus
draw icons in the asset list name instead of the icon
Tools: Menu.ParentMenu, Menu.RootMenu
So you can do stuff like menu.RootMenu.Close()
Variable node editing (Facepunch/sbox-issues#5125)
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame