reposboxcancel

22,741 Commits over 1,642 Days - 0.58cph!

12 Days Ago
Play Map via context menu will play/launch the map in the startup scene
12 Days Ago
Unused CSceneSystem::m_nTransformTextureRowCount ParentPackage installs to asset system so we can use prefabs, gameresources, etc. Show parent package in asset browser
12 Days Ago
Bloom2 https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
12 Days Ago
CommandList has parameter to grab texture with mips
12 Days Ago
Fix some things missing from TypeLibrary in unit test projects
12 Days Ago
Separate slots for Pos,Rot,Scale
12 Days Ago
Portals Update Yoga, add support for `display: contents` PortalTarget uses display: Contents
12 Days Ago
Fix TextGradient parsing errors
12 Days Ago
Make sure when sending snapshot before owner change that its a full one not a partial one
12 Days Ago
Fix previous commit
12 Days Ago
Put LibraryDetail description in a ScrollArea. Resolves Facepunch/sbox-issues#7749
13 Days Ago
Network optimizations
13 Days Ago
Update protocol, snapshot in refresh, cleanup
13 Days Ago
Smarter pattern matching; Added Patch Generation & Application
13 Days Ago
Scene Hierarchy: id: token to find object by its id
13 Days Ago
Tabs
13 Days Ago
Make sure direct source has correct listener pos Disable scene default sound listener if there's other listeners in the scene
13 Days Ago
Make listener disposable
13 Days Ago
Make sure sound handles always have at least one steam audio source
13 Days Ago
Use a default sound listener if none were added
13 Days Ago
Maintain a list of sound listeners and use them to mix if the sound can be heard from them (sound is played from same scene as listener)
13 Days Ago
Add channel / connection state to status ConCmd output
13 Days Ago
Image shrink to native size properly Label RichText can have clickable links Fix not parsing html with img/br/video due to unlosed tags (!) HtmlPanel support images, ul, ol, blockquote
13 Days Ago
Optimizing bandwidth with direct snapshot messages, tests involving byte serialization deltas for snapshots. Lots of stuff, further work needed to further reduce bandwidth on stress test
13 Days Ago
Minimize PackageCard visuals, use ThumbWide if available Add MegaCard component Fix ` at the end of sort tooltips Metrics section VideoPanel renders video as background texture instead of content PackageSummary, Media Update Services Review Stats, Error Rate Add Package.LatestNewsPost Sandbox.UI.Image correctly resizes to layout when it's being forced to, but keeps aspect ratio like you'd expect Sandbox.UI.Label can be set as IsRich, in which case it can contain inline html tags like <strong>, <span> and <a> Fix Razor RenderTree sometimes deleting the last text content item Add HtmlPanel - takes HTML and tries to lay it out as you'd expect (but as panels) Package description uses same HTML description as on site
13 Days Ago
Fixed achievement unlock behaviour if min and max are the same (useful if mistakingly set to 1 -> 1)
13 Days Ago
Fixed DropDown values
13 Days Ago
CreateGameModal DropDown has a bound value Can pass GameSettings to MenuUtility.OpenGame Use value edits instead of binds
14 Days Ago
Remove CreateGameSettings (unused), populate game settings controls in CreateGameModal
14 Days Ago
Squashed commit of the following: commit de0cf8637fda5693a9dc191ab4c23463f37245c7 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 28 14:10:53 2025 +0000 Pass info back through CreateGameModal, can select map and maxplayers commit 32f35066451d17ab48212ef25b3ef7d4ef1a9470 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:20:28 2025 +0000 Switch GameSettings to CreateGameModal commit e1036a20ebf49e971a72981bb9525db6f441697d Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Jan 28 11:19:59 2025 +0000 Push menu scope in Game.Overlay commit 5310505a921aa3382df9e42cb21916a535019694 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:14:50 2025 +0000 Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal commit 2dbaf1a592ba03bbcc27f77a291de4e7364df0b5 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 21:03:01 2025 +0000 Add Reset to Default button in GameSettingsModal commit 2a30d85f512db8e153cc94aefa8a1cb594a45193 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:24:07 2025 +0000 Icon support for game settings dropdown options, use SwitchControl instead of Checkbox commit e7e63ebc96397fa6ce5a233de0caf59a3e902151 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 18:07:31 2025 +0000 Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game commit e9b88975fcf0e806eb3f1885d043071206bf2010 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 16:28:01 2025 +0000 Implement GameSettingsModal commit 91d7835a52f7b6cdef202f7d6a3889c7a311766a Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:34:06 2025 +0000 Add GameSettingsEntry.Default since we'll want to give the controls default values commit 4ba596a17d0523eea58ad86ffef03baf68d59452 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 15:01:28 2025 +0000 Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing commit 195de0fca5927643cb1ecba8b4740ecbbd90d431 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:57 2025 +0000 Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) commit ab0e1ebe84bf0bed146f9ee5983e336fb78608e6 Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:37 2025 +0000 Add internal TypeLibrary.GetMembersWithAttribute<T> commit 39ba22b6d9863b45b141a190585e5b0dec4074aa Author: Tony Ferguson <devultj@gmail.com> Date: Tue Jan 21 14:59:16 2025 +0000 Add ConVarFlags.GameSetting Tweak console overlay Tweak CreateGameModal
14 Days Ago
SetAgentPosition now properly works and will trigger path replan
14 Days Ago
Avoid allocations in performance stats Free mixbuffers where possible Fix frameAttributes not being returned to the pool Convert GradientInfo to a struct Add function pointer version of GO.ForEachChild, use it for TransformChanged
14 Days Ago
Remove msaa_resolve tonemap_resolve too, not used Removed unused stuff from pipeline
14 Days Ago
Remove legacy tonemap, default those that used it to HableFilmic Remove Valve's post_process and gaussian blur shader
14 Days Ago
Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different
14 Days Ago
Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it Remove RenderingPipelinePostprocess Start removing PostProcessingSystem Get rid of native PostProcessSystem entirely, current components need reimplementation now
14 Days Ago
Fixed a rare scenario where it was possible to store a last received snapshot that may never have been actually received
14 Days Ago
Update Shadergraph preview automatically when a subgraph is changed. Resolves Facepunch/sbox-issues#7708
14 Days Ago
Some cleanup
14 Days Ago
Remove native postprocessing from renderpipeline
14 Days Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
14 Days Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
14 Days Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
14 Days Ago
PlayerController: accumulate fall distance based on actual distance travelled
14 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
14 Days Ago
Cleanup UpdateLinkStatus + Cleanup & format
14 Days Ago
Simplify Json Pointer Object/Pattern detection in json
15 Days Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
15 Days Ago
Remove unused Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time Fix crash
15 Days Ago
Fix bindless lightmap crashes why are we never checking nullptrs ( closes Facepunch/sbox-issues#7705 )