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899 Commits over 457 Days - 0.08cph!

5 Months Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections
5 Months Ago
Don't turn on blur if strength is set to 0 for post processing
5 Months Ago
Allow tweaking of the specular of the glass for its reflections
5 Months Ago
Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg
5 Months Ago
Allow fogging of grime & glass
5 Months Ago
Blur
5 Months Ago
Grime implementation & let grime cast shadows
5 Months Ago
Initial work on new glass shader
5 Months Ago
Fix cubemap mips causing resource compiler to crash "Fix Bad texture dimension" for cubemaps
5 Months Ago
Allow CompileTargets to be optional, no reason to include this in every shader all the time
5 Months Ago
Remove useless features from shader api
5 Months Ago
Fix shader features not parsing properly if added right after an include
5 Months Ago
Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it
5 Months Ago
Fix soundscapes still playing when they shouldn't
5 Months Ago
Disable embree testing, looks stable now
5 Months Ago
Don't copy transform animation data if we don't have any
5 Months Ago
Workaround for boneflag crash until we find the root
5 Months Ago
Don't call OnNewModel for prop if we failed to load a model Possible fix to crashing
5 Months Ago
Add documentation to DebugOverlay
5 Months Ago
Fix steam audio probes not generating
5 Months Ago
Add back nav preappends
5 Months Ago
Reorganize navigation namespace
5 Months Ago
Allow optimizer to keep transition information fixes path speed
5 Months Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
5 Months Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
5 Months Ago
Add visibility radius to path baking for SA
6 Months Ago
More robust warning cleanup for steam audio
6 Months Ago
Don't exceed bone mapping if the pose uses more bones than available
6 Months Ago
Fix shaders not being able to compile
6 Months Ago
Refactor later, hlsl->spirv compilation
6 Months Ago
Lets get rid of the gl compiler, lets rewrite it and simplify
6 Months Ago
Vulkan base rendering, initial support on getting shader compiler to work
6 Months Ago
Allow booting with -vulkan again
6 Months Ago
Vulkan successfully builds now
6 Months Ago
Fix warnings with spirv lib
6 Months Ago
Add missing externals for glslang
6 Months Ago
GLSlang compilation
6 Months Ago
Fixup some vulkan compile errors
6 Months Ago
AB testing for embree
6 Months Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
6 Months Ago
Don't try to delete a sound stream if it's not valid
6 Months Ago
Re-enable steam audio
6 Months Ago
Actually push the fix this time
6 Months Ago
Revert "Make sure we don't exceed our direct occlusion samples for SA" This reverts commit ed105c3c5943e92b121fa3dcdca19f4b4fce539f. This time with muffle fix Use custom allocators again
6 Months Ago
Make sure we don't exceed our direct occlusion samples for SA
6 Months Ago
Property calculate size of pathing coefficients
6 Months Ago
Rework scene management & disable embree by default for steam audio *should* fix the steam audio crashes ***hopefully***
6 Months Ago
6 Months Ago
Tie simulation devices to be per context rather than per scene
6 Months Ago
Doh, fix steam audio baking to work again