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22,822 Commits over 1,642 Days - 0.58cph!

4 Months Ago
Properly leave closing remote connection, such as when they dont have a valid auth ticket Make sure reason code is clamped properly - only call socket disconnect if previously connected Cleanup
4 Months Ago
Authentication tests
4 Months Ago
Fix map drop object for local maps
4 Months Ago
Make sure ListView itemsPerRow can't be zero
4 Months Ago
Added internal c# methods for steam auth ticket authentication with game server - add some log output for test
4 Months Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
4 Months Ago
Don't double-render UI
4 Months Ago
Don't need these
4 Months Ago
Cleanup
4 Months Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
4 Months Ago
Set some defaults now stuff is working. Set authentication=true, fakeip=true, and sharedqueryport=true. Servers can be queried in-game, and hide the real IP of the dedi, can be connected to via fake ip or steamid. Oddly though, the Steam Server Browser does not list the server, unless fake ip is off - can look into resolving that later as I don't know who really uses that
4 Months Ago
More configuration for debugging purposes
4 Months Ago
Clothes Update
4 Months Ago
Fix compile error, remove debug log
4 Months Ago
Fix IP Address byte order retrieved from server list Add steamnetworkingfakeip to steam headers vpc .. Make sure we disconnect from the network when exiting the game (especially for dedicated servers, we need to clean up properly) Request and use Fake Ip when starting a dedicated server (test) Only pass the result, its all we need anyway Move net config bootstrap stuff to c# so we can set it there, now can be set after steamgameserver init too for custom opts
4 Months Ago
Gizmo.Draw.Grid can be drawn at an offset
4 Months Ago
Fix param
4 Months Ago
Stun list test, fix game server callbacks for real, implement in dedi server
4 Months Ago
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser Added Sound Point Prefab Template and fixed Soundscape Prefab Template https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png Fix not being able to right click a scene/prefab tab if it has unsaved changes Make Right Click clear in the Collision Matrix since the tooltip says it should SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
4 Months Ago
Remove unused OpenXR launch environment variables Update Facepunch.XR to ec56d1c119e0251cbc105be8a26792e266b68ed3, fixes some minor launching issues VR hand component fixes VR world input component Remove unused VR bits in MenuSystem Basic VR scene menu, loads automatically if VR is enabled
4 Months Ago
Add CommandList * Add CommandList * Add CameraComponent.Hud
4 Months Ago
rename RenderBuffer to InsertList
4 Months Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
4 Months Ago
Fix occlusion not using proper listener position and constantly overriding the target
4 Months Ago
Fix tileX & tileY not being set in generation cfg when the tile generation config was created. This caused all sorts of issues, e.g. incorrect bounds, overwrites of tiles that were already created... Also don't pad tile bounds on z axis. Only reinitialize navmesh if tile related properties change Make navmesh generation parallel & thread safe Optimization: Shrink tile bounds (Z axis) before generation
4 Months Ago
Add CameraComponent .Hud
4 Months Ago
Fix broken loading screen characters
4 Months Ago
ControllerInput: don't use input actions because they change game to game, use raw buttons https://files.facepunch.com/tony/1b0611b1/sbox_6PTr7T3esQ.mp4
4 Months Ago
Refactor
4 Months Ago
Restore these SceneCamera hooks that fish.sauna is using Refactor
4 Months Ago
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539 https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
4 Months Ago
EntityTreeModel::mimeData calls base again so native interactions still work Hammer GameObjects can have children https://files.facepunch.com/matt/1b0611b1/sbox-dev_icF9jl1PDP.png
4 Months Ago
Basic CommandBuffer Make RenderStage public, space out the numbers a bit more Slim down SceneCamera Actions Add CameraComponent.Commands, obsolete unused AddHooks
4 Months Ago
Clothing Update
4 Months Ago
Break properly when clicking simulated mouse, so we don't interact with every rootpanel, now it's ordered properly
4 Months Ago
Priority Refactor, didn't make much sense to do it this way
4 Months Ago
Adhere to RootPanel Priority when rendering overlays
4 Months Ago
Revert "Fake Ip p2p socket test" This reverts commit f3bece1dc379452f19b89fad20a1676149deb71a. Extra debug convars
4 Months Ago
[pick] GetBindlessRWTextureXXX if compute shader
4 Months Ago
IsCloudInstalled doesn't care about versions by default Skip installing remote package if there's already an installed version by default, always download when explicitly installing/updating etc Remove manual package install button fix log interpolation
4 Months Ago
fix smoke1.vtex
4 Months Ago
Sound Occlusion traces now follow the rules of the "sound" collision group, which defaults to only collide with "solid". Fix ProjectSettings.ReadWithFallback not running JsonUpgraders on old meta fallbacks
4 Months Ago
Fake Ip p2p socket test
4 Months Ago
VirtualCursorSystem - work relative to screen size
4 Months Ago
Clickable class is prioritized, fix modal system NRE, reduce panel traversal block size
4 Months Ago
Renamed [Expand] -> [WideMode] with optional parameter to hide the label completely
4 Months Ago
Make tests compile (still need to be fixed) Fix regression caused by typo Remove obsolete transforms Get rid of detail nav mesh and other memory improvements Removes detail mesh and also cleans up polygon mesh after detour navmesh creation. Once we have the detour nav data the polygon mesh isn't needed anymore.
4 Months Ago
Run assettags.updated only on the main thread Protect against a SceneDock not existing for some reason Protect against GameObjects being added during Serialize somehow
4 Months Ago
Pull as much logic as possible from C++ to C# Streamlines the config handling for recast. In particular it gets reduces the amount of duplicated default values and config setup logic. This is achieved by handling almost everything config related in C# now.
4 Months Ago
Lets be more explicit with IsPromise, isolate it to GameResource, make it internal, and make sure it gets set to false on load Fix warnings