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22,826 Commits over 1,642 Days - 0.58cph!

5 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
5 Months Ago
Hide quality level until O(n^3) downsample issue is solved on shader
5 Months Ago
Final adjustments to DoF
5 Months Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
5 Months Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
5 Months Ago
Store pages, checkout
5 Months Ago
Added Distance/Falloff to Sounds (#1682)
5 Months Ago
Mouse back/forward buttons in asset browser Clean up history logic a bit
5 Months Ago
Add scroll layout enter/exit events to ListView Asset browser: only render thumbnails for assets within visible scroll region, dequeue when culled Don't refresh whole browser content when a thumbnail is updated Just do a single thumbnail render per frame for now, feels less janky
5 Months Ago
Fade out items you don't own in avatar scene
5 Months Ago
Fix warning
5 Months Ago
Add "Go To Folder" in recents
5 Months Ago
Fix compiled asset filtering
5 Months Ago
Catch case when ResourceProperty has no asset
5 Months Ago
Steam inventory service
5 Months Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
5 Months Ago
Long Folder names will wrap in Asset Browser icon view
5 Months Ago
Reorganise cloud browser sidebar, add type shortcuts Add count badge to cloud Installed node Fix qt exception when installing cloud assets Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts Cloud browser: Still show facet title when there's a selection
5 Months Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
5 Months Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
5 Months Ago
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
5 Months Ago
Process inputs in the menu
5 Months Ago
Post-rebase compile fixes
5 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions
5 Months Ago
Add SteamItemDefinitionId to Clothing
5 Months Ago
Humans: fixed compile errors
5 Months Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
5 Months Ago
IsValid() wrapper for main asset browser instance
5 Months Ago
Fix path breadcrumbs not working outside of main asset browser
5 Months Ago
Citizen/animgraph: improved turn poses (and enabled them) as well as standing shuffle
5 Months Ago
Don't hide compiled assets if no source file is available
5 Months Ago
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources Unify "Show In Explorer" icons in Asset Browser Don't show Games in the Cloud Browser. Don't include in type facet
5 Months Ago
Show 'open with' dialog if we can't open a file Set hammer material when selected (both in cloud and asset browsers) Moving selected facet dropdown entry fetches from current facet entries rather than copying
5 Months Ago
Don't show the menu path for custom assets' file type, just the title Add "Open File Location" shortcut for files in search results, meta locations etc. Tweak context menu icons.
5 Months Ago
Tex2DBicubic uses generic hlsl, make DoF compositing use bicubic filtering, makes it look nice even at lowest quality https://files.facepunch.com/sam/1b2811b1/jXqgNeXnCK.png Explicit quality level for DoF
5 Months Ago
Focus Gap in world units and outside the shader
5 Months Ago
Fix asset icons at 16x16, centre Use 16x16 icon for unknown files so that doesn't get cut off Pretty up file modified date, standardised w/ leading zeros so it's nicer in column view
5 Months Ago
Don't need these Hammer prefab templates anymore Add "Create Game Object" button to Hammer outliner
5 Months Ago
Don't try add menu project if we're headless
5 Months Ago
Add flat view back
5 Months Ago
Use full paths for engine asset locations
5 Months Ago
Add 'copy absolute path' option Find root paths automatically instead of just using current project Show base, citizen, and core Better sidebar separation Hide cloud browser when not requested Limit file count for now, need pagination Docs
5 Months Ago
If we're headless, we should shut down SteamGameServer when disconnecting from network system Pass actual version into SteamGameServer init for version. Test server list cmd
5 Months Ago
DistanceAttenuation bool is now used again Rename `Attenuation` to `Falloff` with better Curve initializing SoundComponent gizmos no longer rotate with the GameObject Change default Distance value to something closer to the previous default Updated default curve to feel more like the previous range calculation. Added some more curves to CurvePresets Created JsonUpgrader for SoundEvent which tries to maintain previous range settings while resetting Volume to 1. Doesn't perform changes to 2D sounds or sounds without DistanceAttenuation Moved SoundEvent into Sound folder PreviewSound dragging is more intuitive. Removed logs SoundEvent Upgrader fixes/adjustments
5 Months Ago
When tying a MapMesh to a MapGameObject add ModelRenderer and ModelCollider automatically
5 Months Ago
Add jsoncpp so we can read/write json properly without fucking around with kv3 Add CMapGameObject map node with managed counter part that wraps a GameObject * Hammer world's Scene uses HammerSceneEditorSession * Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now * Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos * More explicit HammerEvents. Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values * MapGameObjects can be tied to MapMesh and generate model geometry Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph Several assumptions of SceneEditorSession.Active.Scene should be GameObject.Scene Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority), clean up MapView loop Managed can set DragData of map nodes in Hammer outliner, MapGameObject sets its GameObject DragData uses QObject.FindOrCreate so it persists when going native -> managed -> native for DragData.Object to work correctly QOutliner: Remove hidden entity list QOutliner: Defer selection until mouse release so it acts like our managed treeview, allowing dragging without switching the inspector away [~] ModelRenderer don't default to box if Model is null InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject ) Hammer Scene is serialized entirely in MapWorld & written into VPK as world.scene_c MapInstance: Load from SceneFile from inside the VPK (A little more logic because we don't normally read managed from VPKs)
5 Months Ago
Only try to filter by asset type if we have any filters on, fixes excluding most files from search
5 Months Ago
Show full file path in window status bar on hover again, resolves Facepunch/sbox-issues#6709
5 Months Ago
Update Dedicated Server bootstrap logs
5 Months Ago
Remove baked cubemaps code from Hammer Fix Hammer default layout. Also add Cloud Browser by default Fixes Facepunch/sbox-issues#6708