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22,830 Commits over 1,642 Days - 0.58cph!

5 Months Ago
Add [Feature] [FeatureEnabled] attributes Fix SegmentedControl not sizing for icon inclusion Add FeatureTabWidget ParticleEffect uses new editor https://files.facepunch.com/9f138671-392a-4d4c-b325-cc18853447a0.png Feature tabs remember their state Explicit difference between identifier and title Component tints https://files.facepunch.com/1ba817d3-528d-4444-a05a-a02e872f3fc7.png
5 Months Ago
Prevent MapInstance on clients from binning received network objects, Facepunch/sbox-issues#6669
5 Months Ago
Fix NRE in SceneEditorSession.Resolve when an unsaved scene/prefab session is open, Facepunch/sbox-issues#6594
5 Months Ago
Add icons to component header context menu Move component enabled checkbox back to left
5 Months Ago
Fix NRE in CreateLobbyAsync @solwllms
5 Months Ago
SceneEditorSession.Resolve null check
5 Months Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
5 Months Ago
Disable front blurs for now
5 Months Ago
Fix warnings
5 Months Ago
Rebase fixes
5 Months Ago
Iterate, higher quality downsampling
5 Months Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
5 Months Ago
Initial Assets have colors Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Asset type picker Renames, deletes, duplicates handled by IAssetListEntry Clean up Implement `t:vmdl`/`t:vmat`/etc. and filters Implement Everything & Recents Cloud browser uses facets to select type - hide picker on search bar Fix warnings Fix FindItemsThatStartWith Sort recents properly Display "Everything" / "Recents" in address bar when those are active Show asset name if only deleting one asset https://files.facepunch.com/alexguthrie/1b2111b1/sbox-dev_aNrz89mgvo.png Show file name + extension Use project root path as root for asset browser stuff Hide hidden files & folders Icons for assets, code, libraries, exports, localization, projectsettings folders https://files.facepunch.com/alexguthrie/1b2211b1/sbox-dev_vj4aOCIDDr.png Hide .sbox folder Open non-asset files (e.g. .cs files) when double clicked too New generic file context menu (for any non-asset type - .cs, .scss, .razor, etc.) Implement OnContextMenu in FolderNode Navigate to code files using selected code editor should prefer an active / open solution Hide obj/ folder in code directories Add support for drag-dropping assets / folders / etc. Top of asset locations list shows favorites again Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
5 Months Ago
Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
5 Months Ago
Fix adding new cloud asset ServerPackages sometimes causing silly hang
5 Months Ago
Added GetFrustum to CameraComponent
5 Months Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
5 Months Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
5 Months Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
5 Months Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
5 Months Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
5 Months Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
5 Months Ago
Properly get when disconnected
5 Months Ago
Test boot back to main menu
5 Months Ago
Sprite shader has a pivot position
5 Months Ago
This bit isn't needed actually
5 Months Ago
Don't call INetworkListener.OnActive for dedicated server, similarly don't call OnDisconnected. OnConnected will never get called anyway because it doesn't go through the handshake.
5 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
5 Months Ago
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.
5 Months Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
5 Months Ago
Remove this log
5 Months Ago
Close these connections
5 Months Ago
Reset local connection state to Unconnected when closing network system - some debug log for other machine
5 Months Ago
Include file in delete asset dialog for single asset selection
5 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
5 Months Ago
Protect against processing the same physics intersection event multiple times
5 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
5 Months Ago
Ensure positive zero when doing ValueToString on float controls
5 Months Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
5 Months Ago
Add transform widget back to prefab object inspector
5 Months Ago
AddHookAfterTranslucent > AddHookAfterDepthPrepass
5 Months Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
5 Months Ago
Clothing Updates
5 Months Ago
Composite AO to pipeline rather than blitting, cleanup
5 Months Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
5 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler Remove sdf.hlsl (until we meet again 🫡 )
5 Months Ago
Add Motion.hlsl for motion vectors Add generic TAA filter to Motion.hlsl
5 Months Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
5 Months Ago
Cleanup Use GameObject name explicitly in description instead of setting DMX name
5 Months Ago
WIP rework node querying