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22,836 Commits over 1,642 Days - 0.58cph!

5 Months Ago
Fix null exception in PlayerStats.TryGet
5 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
5 Months Ago
Fix winding in Gizmo.Draw.SolidBox
5 Months Ago
Add impulse to PhysicsContact
5 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
5 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
5 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
5 Months Ago
EnableTouchPersists default to true on Rigidbody
5 Months Ago
Citizen/animgraph: make scale_height not bouncy anymore
5 Months Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4 Tweak ZIndex of connections when hovering / selecting https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4 Some final tweaking of default offsets for connections
5 Months Ago
Update services
5 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
5 Months Ago
Revert edit button on resource control
5 Months Ago
Only show resource control buttons on control hover so they're less in your face
5 Months Ago
Set tooltip for component control picker button
5 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
5 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
5 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
5 Months Ago
Fix gizmo transform for gameobjects with absolute flag
5 Months Ago
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
5 Months Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
5 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
5 Months Ago
Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
5 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
5 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
5 Months Ago
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5 Months Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
5 Months Ago
Static props set model collider to static
5 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
5 Months Ago
Disable kinematic rigidbody being a shadow controller
5 Months Ago
Add Editor.NodeEditor.ConnectionStyle
5 Months Ago
Tweak is null / not null nodes to test for IValid
5 Months Ago
Clamp mixer volume to 0,1
5 Months Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
5 Months Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
5 Months Ago
Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
5 Months Ago
Implement setting HammerSceneEditorSession.HasUnsavedChanges
5 Months Ago
Update texture formats and remove unused code
5 Months Ago
[pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer
5 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
5 Months Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
5 Months Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
5 Months Ago
Parent action graph editor to hammer window if editing map graph
5 Months Ago
Check for MapSourceLocation in ActionGraphView
5 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
5 Months Ago
Left this opacity low by mistake
5 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
5 Months Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
5 Months Ago
Fix capsule collider update not using scale Fix adding transformed RnHull, just make a new hull, we were transforming the serialized rubikon hull which is very bad!
5 Months Ago
Scale hull collider points with world scale