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22,839 Commits over 1,642 Days - 0.58cph!

6 Months Ago
Fix scene.get embedded nodes for non-target inputs https://files.facepunch.com/ziks/2024-10-02/sbox-dev_FG2liuGeku.mp4
6 Months Ago
Add all properties of mesh component to sheet, filter the ones we don't want
6 Months Ago
LightBinner::InitFromParent and disable fog shadows
6 Months Ago
Tweak operator node sizes to match input count https://files.facepunch.com/ziks/2024-10-02/sbox-dev_Nv5hjvflDz.png Clean up resource.ref / scene.ref node titles / descriptions https://files.facepunch.com/ziks/2024-10-02/zZzwIo8N8R.png
6 Months Ago
Add Widget.GetWindow()
6 Months Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
6 Months Ago
Deserialize replaced component with json of previous component
6 Months Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
6 Months Ago
Humans: same fix as Citizen + lower the weight of ShoulderToBicep constraints to account for the "bicep bulges" contributing to the situation... and also because it just looks better
6 Months Ago
Citizen: fixed incorrectly nested nodes in the AnimConstraintList prefab because ModelDoc doesn't know how to properly manage a folder of nodes being drag-and-dropped between VMDLs and prefabs
6 Months Ago
Add context menu helper to use component as input https://files.facepunch.com/ziks/2024-10-01/sbox-dev_hxsAZ448Hi.mp4
6 Months Ago
Try getting local mouse position from scene viewport
6 Months Ago
VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix light fog strength Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants, remove bRenderFogClipmaps for
6 Months Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
6 Months Ago
Don't recreate Edit menu, just update the undo options - fixes Facepunch/sbox-issues#6539
6 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
6 Months Ago
Add addon .sbox/ to gitignore
6 Months Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
6 Months Ago
Generate an action invoker component for each ISceneEvent interface
6 Months Ago
Add CanPress to IPressable
6 Months Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
6 Months Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
6 Months Ago
Fixed query mode Sync vars
6 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
6 Months Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
6 Months Ago
Fixed shipping source to all the citizen clothes unnecessarily
6 Months Ago
PhysicsSpring.Maximum defaults to float max
6 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Fix Depth::GetLinear and add Depth::Linearize
6 Months Ago
[pick] Fix Depth::GetLinear and add Depth::Linearize fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
6 Months Ago
Clothing Updates
6 Months Ago
Fix ortho projection for CalculateScreenTiles
6 Months Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
6 Months Ago
Rebase fixes Use ContextMenu
6 Months Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets
6 Months Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
6 Months Ago
Clothing Updates
6 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
6 Months Ago
Human: added constraints on biceps that makes the lower part of arms subtly rotate away as the arms bend, similar to what happens with legs + various misc. things (anims, fixes...) https://files.facepunch.com/maxlebled/1b3011b1/elbows.mp4
6 Months Ago
Tweak build script to make sure everything uses Release mode
6 Months Ago
Mark texture getters as pure Use new icon style for resource.ref nodes too https://files.facepunch.com/ziks/2024-09-30/sbox-dev_OP78bw1BAw.png
6 Months Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
6 Months Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4 More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png Frame scene ref target on double-click https://files.facepunch.com/ziks/2024-09-30/sbox-dev_Fb3jaAbxNS.mp4
6 Months Ago
Fix case where graphs embedded in scenes wouldn't save
6 Months Ago
Fix warning breaking build
6 Months Ago
prop_physics from maps are fully networked We don't need to load the scene on the joining client Add Application.ClearGame Add Application.MapPackage Refactoring Refactor Add SceneNode to more easily check if we're the owner of a GameObject Add achievement/stats apis for maps Fix NRE in ToClipboardString Expose more stats/achievements stuff to ag
6 Months Ago
Tweak graph saving logic, warn if no editor session found
6 Months Ago
WIP frame scene ref target on double-click
6 Months Ago
More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png
6 Months Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4
6 Months Ago
Expose GameObject.PlaySound, StopAllSounds to ActionGraph