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22,843 Commits over 1,642 Days - 0.58cph!

6 Months Ago
WIP frame scene ref target on double-click
6 Months Ago
More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png
6 Months Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4
6 Months Ago
Expose GameObject.PlaySound, StopAllSounds to ActionGraph
6 Months Ago
Set up things to use worldSpaceNear to fix orthographic rendering with tiled rendering, use depth min/max for building tiled frustums https://imgur.com/a/tybd5Dv
6 Months Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved
6 Months Ago
Show cubemap complexity on tiled debug vis as well https://files.facepunch.com/sampavlovic/1b2911b1/HM0UBknyYv.png
6 Months Ago
Cubemap frustum cullinng
6 Months Ago
Human: lots of updates, see commit comment • 2 walk animations & default idle poses • Same prefab changes as Citizen • Now accounting for limbs being slightly twisted in bindPose unlike Citizen — this 'unbiases' the constraints so there's practically no change in the resting pose • Added constraints that slightly pivot leg_upper_X_twist1 upwards as the leg bends; this makes the lower part of thighs 'bulge up' a bit, which complements the "poor man's RBF" kneecap constraints, and improves the look at extreme bend angles (crouching, etc.)
6 Months Ago
Delete old human male.vmdl
6 Months Ago
Citizen: renamed movement process prefabs for consistency, merged neck_clothing into animconstraintlist
6 Months Ago
Remove ShowPredictionErrors and EntityIO from debug menu, these aren't used anymore. Add ShowPhysicsDebug there instead so it can be toggled in scene view, not suitable to put it in viewport settings
6 Months Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
6 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Tiled Frustums Start moving tiled_light_culling to use frusta Iterate frustum tiled culling Near/far tiled frustum planes Very simple ConeIntersect and AABBIntersect
6 Months Ago
Fix infinite loop crash
6 Months Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
6 Months Ago
Fix infinite loop in OnDirty, set dirty to false last
6 Months Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
6 Months Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
6 Months Ago
Add Tags to DamageInfo Add Component.IPressable
6 Months Ago
Add GetComponent , AdComponent etc
6 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
6 Months Ago
Get rid of cloud browser chips, move facets next to search bar Remove DropDown widget I added and roll facet dropdown into its own widget, simpler Initial tabbed asset picker w/ both local and cloud assets https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_WENJnEwfYb.png Facet dropdown cleanup Only select 1 entry per facet, display selected name and icon in dropdown https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_AueEMTPu9O.png
6 Months Ago
Update these to check the new cloud path Logging non vs versioned idents as a conflicting version is dramatic and actually I don't care, we'll use the versioned one anyway
6 Months Ago
Replace .source2/ with .sbox/ Revert "Redownload package manifests if they're dodgy instead of breaking a download" This reverts commit 4ea8058ad72c4c3a9c9d2c29e0c76f78d1a9edcc.
6 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
6 Months Ago
Fixed Facepunch/sbox-issues#6518
6 Months Ago
Fixed Facepunch/sbox-issues#6517
6 Months Ago
Fix connection preview vanishing when dragging to a new node
6 Months Ago
Update PackageDto.cs CreateLobby will refuse to create a lobby if we already have a network system Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
6 Months Ago
Add command line switch for opening a game on startup (currently opens the game modal)
6 Months Ago
Fix Facepunch/sbox-issues#6514
6 Months Ago
Login Information
6 Months Ago
Fix OnValidate not being called on property change in editor
6 Months Ago
Razor @namespace doesn't want a trailing semicolon
6 Months Ago
Max 15 tags Simplify list drawing code a bit, display author in cloud view Make chips widget shorter Fix Facet icons DropDown widget Tweak AssetList icon sizing Display facets next to tags - not a huge fan of this, seems overly compliated https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_LSGvHQMFEE.png
6 Months Ago
When selecting a map auto select the ParentPackage game, if set. Default to Walker if not. Remove old "launcher", add map select to gamemodal Make package selector acceptable
6 Months Ago
Fix ComponentSheet filtering out methods
6 Months Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
6 Months Ago
Put expression node plugs in header if only one input / output https://files.facepunch.com/ziks/2024-09-26/sbox-dev_lYhXT4ah9M.png
6 Months Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
6 Months Ago
Get rid of log Node plug labels match header text colour https://files.facepunch.com/ziks/2024-09-26/sbox-dev_EFyQuHEEXj.png
6 Months Ago
Don't need to bother getting parameterless function if we're not going to use it
6 Months Ago
Tweak graph editor grid size https://files.facepunch.com/ziks/2024-09-26/sbox-dev_OTHe5wmoKA.mp4
6 Months Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
6 Months Ago
Let's not have 2 KeyBind razor components, use same styling as settings for BindModal, fixes not being able to bind properly Fixes Facepunch/sbox-issues#6421
6 Months Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties
6 Months Ago
Add ISceneEditorSession.AddUndo
6 Months Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
6 Months Ago
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync() Fixes Facepunch/sbox-issues#6206