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22,843 Commits over 1,642 Days - 0.58cph!

6 Months Ago
Include root namespace when creating new razor component
6 Months Ago
Fix error in OnChangePropertySet if the new value is null
6 Months Ago
Change most Menus to use ContextMenu so they get deleted when closed, instead of hanging around invisibly forever
6 Months Ago
Don't save game sessions when editing action graphs EditorScene.OpenScene: don't use game sessions Update Facepunch.ActionGraphs
6 Months Ago
Fix Menu.AboutToShow not getting called unless opening as a modal
6 Months Ago
Tweak node/actiongraph design
6 Months Ago
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets. Fixes Facepunch/sbox-issues#6463
6 Months Ago
Avoid cyclic library references when publishing libraries Fixes Facepunch/sbox-issues#6414 Fixes Facepunch/sbox-issues#6410
6 Months Ago
Can drag drop cloud prefabs into the scene
6 Months Ago
MeshComponent updates meshsystem & sceneobject flags when setting a new model, this is usually automatic but it's a semi-procedural workflow
6 Months Ago
Wrap CallbackBatch exceptions so we know where they're being called from
6 Months Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
6 Months Ago
Human/citizen: more "prefabization" & poor man's RBF backport to Citizen
6 Months Ago
TreeView nodes do not call OnItemActivate when double clicking the expand/collapse button Fixes Facepunch/sbox-issues#6487
6 Months Ago
Fix a dumb mistake
6 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
6 Months Ago
Fix Json error
6 Months Ago
Try / catch around new node types in FindAllReflectionNodeTypes
6 Months Ago
Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
6 Months Ago
GameObject.Deserialize removes existing components not included in serialization when in editor Disable components when breaking apart a disabled prop. Don't recreate prop components when changing tint etc, only model change needs to
6 Months Ago
Fix action graph node list not showing new members after hotload Allow creating instances of simple user types in action graph ```csharp public record ExampleRecord( int Foo, string Bar ); ``` https://files.facepunch.com/ziks/2024-09-25/sbox-dev_PyZRMaMzAu.png
6 Months Ago
sbox.game browser -> cloud browser Fix chips height based on whether there are / aren't any Cloud list view https://files.facepunch.com/alexguthrie/1b2511b1/sbox-dev_PP05UtzRQT.png
6 Months Ago
TextRenderer exposes BlendMode Fixed ScreenPanel not keeping screen dpi in bind when scaling down It's fine to call NetworkSpawn multiple times, just ignore it Wrap GameObjectSystem's init in a Scene.Push
6 Months Ago
Cloud chips Fixes Accumulate tags https://files.facepunch.com/alexguthrie/1b2511b1/sbox-dev_a9UaWWMIeH.mp4 Remove cloud from asset locations
6 Months Ago
Use EditorTypeLibrary for Hammer PrimitiveBuilders (bonus: you can define these in your own editor libraries too) Fixes Facepunch/sbox-issues#6499
6 Months Ago
Humans: added a "poor man's RBF" constraint setup which pushes out elbow & kneecap helpers outwards a bit as arms/legs rotate, which helps volume preservation
6 Months Ago
Add JsonObject.GetPropertyValue Fix errors
6 Months Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
6 Months Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
6 Months Ago
Add Component.DestroyGameObject()
6 Months Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
6 Months Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
6 Months Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
6 Months Ago
Clothing Updates
6 Months Ago
Clothing Update
6 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources
6 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
6 Months Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
6 Months Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
6 Months Ago
Clothing Updates
6 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
6 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
6 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
6 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
6 Months Ago
Differentiate between cloud vs missing map in inspector
6 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
6 Months Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
6 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
6 Months Ago
Make Resource IValid, not valid when not yet loaded/missing Replacing deleted assets is treated as new, triggers reload events properly Deleting/replacing prefabs updates instances in open scenes Prefabs: register promise for missing source files, update inspector UI to show missing Add chunky mode to ResourceControlWidget
6 Months Ago
Fix Close On Launch not being saved properly in Startup Window (Fixes Facepunch/sbox-issues#5718)