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22,750 Commits over 1,642 Days - 0.58cph!

23 Days Ago
Only download new/changed files when updating a Library, delete any that no longer exist, and download files in parallel.
23 Days Ago
LibraryDetail version now updates the ComboBox upon downloading a new version of the Library. Resolves Facepunch/sbox-issues#7669
23 Days Ago
Can now use multiple of the same subgraph with different values without it attempting to cache values from the other node of the same type. Also tracks nested nodes with their own cache so it's still optimized.
23 Days Ago
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
23 Days Ago
Standardise "Find in Asset Browser" and "Open File Location" option logic, create a browser if needed, raise tab into view Rename "Open File Location" to "Go to Location" so I stop confusing it with the one that opens it in explorer
23 Days Ago
Protocol++
23 Days Ago
Fixes
23 Days Ago
Stash this
23 Days Ago
CreateLobby async returns active lobby
23 Days Ago
Add bool Editor.WheelEvent.Accepted
23 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
23 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
24 Days Ago
Group mesh elements up front instead of doing it every operation
24 Days Ago
Box and Sphere colliders default size match default primitive model sizes
24 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
24 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
24 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
24 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
24 Days Ago
FPArms: add Reduce_WeaponRoot_50 weightlist
24 Days Ago
Hide transform gizmos for prefab root in the prefab editor for now.
24 Days Ago
Hide transform widget for prefab root in the prefab editor for now. Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
24 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
25 Days Ago
Catch serialization errors when pasting game objects Fixes sbox-issues/issues/7645
25 Days Ago
Add summary
25 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
25 Days Ago
Fix undo for TagSet ControlWidget
25 Days Ago
Fix regression when cloning List of user defined classes that contain a member called "Prefab" Fixes sbox-issues/issues/7638
25 Days Ago
Fix being able to select prefabinstance child objects when using box selection in scene editor
25 Days Ago
Remove old undo system (#1824) Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
25 Days Ago
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
25 Days Ago
Fix iterating modified collection when cloning components & gameobjects
25 Days Ago
Fix iterating modified collection when updating prefab instances
26 Days Ago
Feathering from legacy maps should point outwards rather than innards, still approximate with current behavior of world units
26 Days Ago
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
26 Days Ago
Fix topology getting fucked when flipping faces
26 Days Ago
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
26 Days Ago
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
26 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
26 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
26 Days Ago
.Clothing adjustments
26 Days Ago
Don't allow parenting to prefab instances via scenetree Play error sound when drop operation fails. Fixes sbox-issues/issues/7628
26 Days Ago
Tests reproducing #1826 #nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826 https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
26 Days Ago
#nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826
26 Days Ago
Tests reproducing #1826
27 Days Ago
Only show vertex merge distance in fixed range mode
27 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
27 Days Ago
Update Sweeper sample project
27 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
27 Days Ago
This comment doesn't apply any more
27 Days Ago
Restore Vector3.SmoothDamp to previous function