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16,276 Commits over 1,248 Days - 0.54cph!

20 Days Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
20 Days Ago
Social Bar, Main Menu, Header Bar
20 Days Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
20 Days Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
20 Days Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
20 Days Ago
Property editing mostly working
20 Days Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
21 Days Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
21 Days Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
21 Days Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
21 Days Ago
Side navigation
21 Days Ago
Fixed hotloading ComponentDefinition changes
21 Days Ago
Correctly ignore razor files in editor/ unittest/
21 Days Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png
21 Days Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
21 Days Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
21 Days Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
21 Days Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
21 Days Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
21 Days Ago
Add some more safety checks around joint creation
21 Days Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
21 Days Ago
Getting closer maybe
22 Days Ago
Stash
22 Days Ago
Fix array oob in CreateIpBasedSocket
22 Days Ago
Maybe this is pissing off the build server
22 Days Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
22 Days Ago
Remove joint from broken joint list before it gets deleted
22 Days Ago
Extra try to make sure this isn't an exception from c#
22 Days Ago
Fix NRE in MapViewDropTarget
22 Days Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
22 Days Ago
Add hit shape to damage info
23 Days Ago
Include hit location in DamageInfo
23 Days Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
23 Days Ago
ModelPhysics gizmos sync to physics group
23 Days Ago
Make sure ModelPhysics always finds a root body to use as game object transform
23 Days Ago
NavMeshAgent.SetAgentPosition works
23 Days Ago
Add CharacterController.Bounciness
23 Days Ago
PhysicsWorld.Bodies only returns valid bodies
23 Days Ago
Rewrite exception handler, try to ignore more c# exceptions
23 Days Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
23 Days Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
24 Days Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
24 Days Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
24 Days Ago
Actually catch and report crashes
24 Days Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
24 Days Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
24 Days Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
24 Days Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
24 Days Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
24 Days Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4