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907 Commits over 488 Days - 0.08cph!

9 Months Ago
Don't run pathing if we don't have a simulation scene
9 Months Ago
Reduce rays & bounces
9 Months Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again Merge pull request #244 from Facepunch/steamaudio-update-v2 Update steam audio
9 Months Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again
9 Months Ago
Turn on optimisations again
9 Months Ago
Fixup crash, no idea why I did this in the first place
9 Months Ago
Make baked pathing work too
9 Months Ago
Fix baking again, load bake data and use it if available
9 Months Ago
Make steam audio compilation work again
9 Months Ago
Path baking
9 Months Ago
Fix reverb bake using an incorrect source count
9 Months Ago
Finish up probe batch serialization
9 Months Ago
Probe reading, corruption checking/testing, prevent old steam audio files from loading probes
9 Months Ago
Bake reverb to the new format now
9 Months Ago
Path setting parser
9 Months Ago
Probe settings, better distinction between pathing & reverb
9 Months Ago
Improve file validation & change header format slightly for futureproofing
9 Months Ago
Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default
9 Months Ago
Fix hammer steam audio scene generation, probe generation now works
9 Months Ago
I forgot that I already implemented this lmao
9 Months Ago
Reverb baking
9 Months Ago
Probe generation
9 Months Ago
Start setting up wrappers for probe baking & fix more compilation errors for hammer baking
9 Months Ago
Reverb & change our default material so it's not as echoy
9 Months Ago
Scene destructor
9 Months Ago
Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4
9 Months Ago
Minor fixes
9 Months Ago
Fix pathing
9 Months Ago
Delete some stuff so we can actually get a working in-game test
9 Months Ago
Abstract reflections for all differing reflection types
9 Months Ago
Ambisonics calculator & Simplify effect creation
9 Months Ago
Finish up the pathing processor
9 Months Ago
Setup source & listener for pathing simulation
9 Months Ago
Begin pathing simulation & processor
9 Months Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
9 Months Ago
oops
9 Months Ago
HRTF
9 Months Ago
steam audio builds successfully again
9 Months Ago
Begin work on probe batches & baking
9 Months Ago
Sound path simulation
9 Months Ago
Basic scene simulation, get direct simulation working
9 Months Ago
Remove steam audio completely & begin reimplementing newer version
9 Months Ago
Allow setting MSAA whilst in tool mode
9 Months Ago
Fix bloom with no MSAA
9 Months Ago
Update steam audio libs Begin attempting to upgrade the steam audio api
9 Months Ago
Add MSAA to video options Abstract away multisample type, switch to anti alias quality Move video setting configuration to be mainly managed by C# Let "restore default" work for video config, auto config converter @ boot Merge pull request #232 from Facepunch/msaa-premerge Add MSAA to video options
9 Months Ago
Let "restore default" work for video config, auto config converter @ boot
9 Months Ago
Move video setting configuration to be mainly managed by C#
9 Months Ago
Abstract away multisample type, switch to anti alias quality
9 Months Ago
Add MSAA to video options