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22,893 Commits over 1,642 Days - 0.58cph!

8 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
8 Months Ago
WIP AO to Lighting - DONT USE THIS YET
8 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
8 Months Ago
Cache versioned packages separately
8 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
8 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
8 Months Ago
Added OnOrg to PackageCard and PackageList. Added basic Org Page when clicking org on Main Menu. Helps users find games made by the same creator(s). https://files.facepunch.com/CarsonKompon/2024/July/26_01-31-CuddlyCaracal.mp4
8 Months Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
8 Months Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
8 Months Ago
Asset picker: only allow multi selection if we want that
8 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
8 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
8 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
8 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
8 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
8 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
8 Months Ago
This only needs to be a warning
8 Months Ago
Prefab preload: preload into a dummy scene
8 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
8 Months Ago
Preload all prefabs when loading a scene
8 Months Ago
Add ParticleModelRenderer
8 Months Ago
Restore skeleton compile to how it used to be, we're missing optimizations by just keeping every bone no matter what
8 Months Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
8 Months Ago
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
8 Months Ago
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI AmbientLight component defaults to Gray color
8 Months Ago
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
8 Months Ago
LineRenderer has a UseVectorPoints option
8 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
8 Months Ago
Better particle randoms
8 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
8 Months Ago
Fix for AO outline AO moved in PP to post-transparent to ensure that sky-dome is rendered before AO Merge branch 'master' of sbox
8 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
8 Months Ago
Mark `MenuAttribute.Shortcut` as Obsolete. Get identifier from `[Shortcut]` attribute if one exists. Update Shortcut value in AssetInspector Display shortcuts on Tool and Subtool buttons without need for ShortcutAttribute on the class
8 Months Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
8 Months Ago
Simplify RedirectFileSystem, fix not mounting
8 Months Ago
Fix number keys not working Create keybinds for the different Tools now that Editor.Shortcut is internal Create keybinds for the different subtools for the same reason
8 Months Ago
Add LargeNetworkFiles table No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop Fix filesystems not clearing properly between games Download required files from server Move the asset download cache to a single purpose class
8 Months Ago
Fix test
8 Months Ago
Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks Fix warnings in ParticleVector3ControlWidget Fix some download toasts sticking around forever, and incorrectly displaying as cancelled Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page Don't use internal message type for changing level Fixed retry logic Docs Merge branch 'master' into local_files Merge fixes
8 Months Ago
Merge branch 'master' into local_files
8 Months Ago
Move the asset download cache to a single purpose class
8 Months Ago
WIP adding simplified interface ditto
8 Months Ago
Fix Function Keys not being sent when in-game since it was checking for a console bind instead of keybind
8 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
8 Months Ago
Remove `Editor.Option.ShortcutContext` Strip native shortcuts from `Editor.Shortcut` class. Make class internal. Documentation cleanup Update Shortcut.Invoke so it handles Mode logic EditorShortcut.Invoke is now a bool returning whether or not a shortcut was invoked from the pressed keys Shortcuts are now invoked from Sandbox.Tools instead of thru native QT shortcut. Make `scene.fullscreen` (F4) bind static. Fixes rebuilding issue.
8 Months Ago
Fix filesystems not clearing properly between games Download required files from server
8 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
8 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
8 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
8 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled