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22,939 Commits over 1,642 Days - 0.58cph!

9 Months Ago
WIP minor changes WIP
9 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
9 Months Ago
Shape, Joint, Contact are structs now
9 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
9 Months Ago
IzGeometry -> IzQueryShape
9 Months Ago
IzTOIQuery -> IzTOIResult
9 Months Ago
IzArray -> IzSlowArray
9 Months Ago
IsConcave -> IsMesh
9 Months Ago
Add material list to BVH
9 Months Ago
Fix AddBoxShape
9 Months Ago
Default world def Setup contact modify and should collide callbacks
9 Months Ago
Create shapes with default shape def
9 Months Ago
Allow dedicated sever to load maps Update steam libs Lets store the appid in one place, so it's easier to change for standalone exports Init SteamGameServer for dedicated server when starting a game
9 Months Ago
Revert "Add json type converter safely through TypeLibrary" This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.
9 Months Ago
Add "game" concommand, to load a game Add a bunch of Application.IsHeadless Startup help Fix warning
9 Months Ago
Dedicated server starts up properly
9 Months Ago
Fix spelling
9 Months Ago
Spelling fix
9 Months Ago
Joint max impulse limits
9 Months Ago
Fix body types
9 Months Ago
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9 Months Ago
World and shape userdata is void* now not intptr
9 Months Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
9 Months Ago
Fix compile errors in physics joint
9 Months Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
9 Months Ago
Joint is enabled if it's active
9 Months Ago
Allow joint to become inactive
9 Months Ago
Linear slop is 0.03125 in sbox
9 Months Ago
Add back body axis lock
9 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
9 Months Ago
Remove ProjectConfig.Tags Add Package.UpdateValue( key, val ) Add debounce to Package.UpdateValue Add SerializedProperty.Create() Can edit some asset properties inline
9 Months Ago
Remove step results from physics interface, no longer used
9 Months Ago
Make BaseDropObject public so it's accessible to editor tools
9 Months Ago
Detect hand tracking, if not available (meta runtime) fallback to /input/grip/pose Update Facepunch.XR to 915dcf5 Fix poses not working if you didn't have fully tracked hands
9 Months Ago
WIP - Added bloom color ditto
9 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
9 Months Ago
WIP - Using Mips on downsamples. Plus other WIP misc. changes ditto
9 Months Ago
Add json type converter safely through TypeLibrary
9 Months Ago
Remove unused convar refs
9 Months Ago
Disable launcher maximize button
9 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
9 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
9 Months Ago
Don't need this shit now
9 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now
9 Months Ago
Fix Depth::GetWorldPosition dividing by zero on skyboxes, pass epsilon to it use Depth::GetWorldPosition on Motion Blur, fix darkening/overbrightening of it based on sample count
9 Months Ago
Remove VR suffixes from enums Split Input.Vr.cs out into separate files within a VR folder
9 Months Ago
Don't try to compile shaders that have missing source files
9 Months Ago
Update menu scene Hand tracking elements Pull velocity up into TrackedObject, calculate manually Move input related enums into their own files VRController -> TrackedController Remove TrackedControllerType, HMDType - not supported by OpenXR VR anchor sets Input.VR.Scale based on transform scale (so that IPD matches) Remove `Finger`, `FingerValue` already exists
9 Months Ago
Add ListControlWidget handle context menu with duplicate option