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17,197 Commits over 1,308 Days - 0.55cph!

47 Days Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
47 Days Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
47 Days Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
47 Days Ago
Update GameObjectInspector to use Component.Id to determine already seen components. This makes it rebuild properly for multiple components of the same type
47 Days Ago
Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id
47 Days Ago
Component id + prune those for refresh as well Serialize id properly
47 Days Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
47 Days Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
48 Days Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
48 Days Ago
Add RigidBody.MotionEnabled
48 Days Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
48 Days Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
48 Days Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
48 Days Ago
Fix async warning in PreviewMesh
48 Days Ago
GameController -> CGameController, some code refactor, Controller is a handle
48 Days Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
48 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
48 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
48 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
48 Days Ago
Don't preview smd for now
48 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
48 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
48 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
48 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
48 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
48 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
48 Days Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
48 Days Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
49 Days Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
49 Days Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
49 Days Ago
Get rid of redraw flicker when adding/removing from lists and dicts
49 Days Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
49 Days Ago
Fix copy/pasting nodes referencing graph target input.
49 Days Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
49 Days Ago
49 Days Ago
Cubemapper tests
49 Days Ago
studdle colour adjustments
49 Days Ago
handlebar_moustache small adjustments
49 Days Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
49 Days Ago
OnDestroyInternal should be internal
49 Days Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
49 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
49 Days Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
49 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
49 Days Ago
Fixes local interpolation jitter
49 Days Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
49 Days Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
49 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
49 Days Ago
This bounds checking in izCreateBVH is wrong
49 Days Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.