reposboxcancel

17,176 Commits over 1,308 Days - 0.55cph!

10 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
10 Days Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
10 Days Ago
Action graph editor layout fixes
10 Days Ago
Fix formatting
10 Days Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
10 Days Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
10 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
10 Days Ago
Include library dll in publish
10 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
11 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
11 Days Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
11 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
11 Days Ago
Fix concave shapes not combining friction and restitution
11 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
11 Days Ago
Fix paths, temporarily copy sbproj
11 Days Ago
Load from manifest, un-hardcode paths
11 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
11 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
11 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
11 Days Ago
Editor and UnitTest folders should be in the root of the project
11 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
11 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
11 Days Ago
ActionGraph: clear properties panel when selected node is deleted
11 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
11 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
11 Days Ago
Fix crash when drag-dropping .sbproj into launcher
11 Days Ago
Restore backward compat LerpTo
11 Days Ago
Use Time.Now
11 Days Ago
Some extra docs + let's call it Query to match the other class
11 Days Ago
Some cleanup
11 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
11 Days Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
11 Days Ago
Expose game controller count to public API
11 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
11 Days Ago
Fix shadergraph render option popup not constrained to screen
12 Days Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
12 Days Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
13 Days Ago
Better metrics
14 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
14 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
14 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
14 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
14 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
14 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
14 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
14 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
14 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
14 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
14 Days Ago
Smooth vertex normals based on edge smoothing
15 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary