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16,846 Commits over 1,277 Days - 0.55cph!

11 Days Ago
Push missing lib
11 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later) GameController -> CGameController, some code refactor, Controller is a handle
12 Days Ago
Don't show header/footer when viewing game info
12 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV
12 Days Ago
Include model view bounds too
12 Days Ago
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
12 Days Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
12 Days Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
12 Days Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
12 Days Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
13 Days Ago
Fix crashes due to returning address to temporary locals Split this off
13 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
13 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
13 Days Ago
Reset anim graph instance on model change
13 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
13 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
14 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
14 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
14 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
14 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
14 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
14 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
14 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
14 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
14 Days Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
14 Days Ago
GGX filtering
14 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
14 Days Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
14 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
14 Days Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
14 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
14 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
15 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
15 Days Ago
Fix all sounds being downmixed to mono
15 Days Ago
Fix terrain trace hit normal
15 Days Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
15 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
15 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
15 Days Ago
Editor startup cleanup & remove Editor.Utility
15 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
15 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
15 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
15 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
15 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
15 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
15 Days Ago
Remove unused UnregisterProperties methods
15 Days Ago
Simplify a bunch - allow setting property if slot not registered
15 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
15 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
15 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id