repoBeforeProtocancel

388 Commits over 181 Days - 0.09cph!

5 Years Ago
WIP tile accessibility stuff Merge branch 'master' of BeforeProto
5 Years Ago
Entity/Component cloning basics/experimenting
5 Years Ago
added RangedValue stuff, value remapping stuff, more wip Deteriorate component.
5 Years Ago
WIP Deterioroate component. Fixed game speed UI not reacting to game speed change event.
5 Years Ago
Converted craftable recipes to use EntityDefinitionCount ingredient list instead of Resource lists. Changed a bunch of shit to support it.
5 Years Ago
Fxied come drag selection UI bugs. Unstartable job icons are now 2x larger than startable job icons. WarmUp task now faces heat source.
5 Years Ago
Addec Cook job type, job role definition, humans can perform cook jobs, cooking fire entity producer sets job type to cook.
5 Years Ago
EntityProducer can now specify the production job type per entity, defaults to Crafting.
5 Years Ago
tweak river path to limit uphill flow Merge branch 'master' of BeforeProto
5 Years Ago
adding small cooked meat craftable, item, etc
5 Years Ago
Adding cooking fire station prefabs, entity & components setup. Craft task now checks the entity is functional before starting. Craft task will now fail on a tick if the entity has become non-functional. Added NoCraftingStation task fail reason. Component interaction UI will now show if the entity isn't functional.
5 Years Ago
Added digging stick tool item (tier 0 digger), craftable, prefab,definitions. Carrot resource now requires a digging tier 0 tool.
5 Years Ago
reduced hunger modifier of berries
5 Years Ago
Added carrot patch resource, added carrot items/harvestables etc
5 Years Ago
adding missing river tile, commenting river gizmo helper Merge branch 'master' of BeforeProto
5 Years Ago
Food todo/design/planning Merge branch 'master' of BeforeProto
5 Years Ago
WIP river tiles
5 Years Ago
river random seed more river setup Merge branch 'master' of BeforeProto
5 Years Ago
Finished refactoring Unit UI shit. Works with new tribe members now too.
5 Years Ago
WIP unit UI refactor so its easier to add new display items, and also support new tribe members being added during play.
5 Years Ago
design/todo
5 Years Ago
Added TribeGrowthIntervalDays to scenario definition. Used to add a new tribe member every X days. Added Day tick/handling stuff to GameTime
5 Years Ago
updated mountain template piece, tweak river path Merge branch 'master' of BeforeProto
5 Years Ago
Disable some component UI until its needed. Todo list.
5 Years Ago
Added Hammer tool type. Added hammer craftable, items, prefabs for Shoddy Hammer. Large homes require a hammer to build. Tier 1 tools reduce energy usage by 20%. Hammer is now craftable at tool crafting station.
5 Years Ago
Better tools can now reduce the energy used by tasks.
5 Years Ago
river tweak, bug fix Merge branch 'master' of BeforeProto
5 Years Ago
Bug fixes for tool equipping. Now swap world positions of tools when being swapped.
5 Years Ago
Moved equip best tool code from JobManager to JobHandlerComponent
5 Years Ago
People will now also check for a better tier tool if they already have a tool when starting a job, and swap if need be. Added Job.GetToolRequirements()
5 Years Ago
adding terrain river setup
5 Years Ago
adding tile type Merge branch 'master' of BeforeProto adding terrain mountain setup Merge branch 'master' of BeforeProto
5 Years Ago
Find and get the best tier tool available when starting a job
5 Years Ago
Tasks take tool tier and tool tier requirements into account. Drop any current tool before taking a new one.
5 Years Ago
refactored ToolComponent.ReduceDurability() to .UsedBy(entity)
5 Years Ago
Added Entity.OnDestroyed event. StorageComponent listens to entity destroyed for any items it holds (and stops listening when they're removed). Tools break when they hit 0 durability and get destroyed. (and so removed from the human too)
5 Years Ago
Shitloads of tool stuff. Requirements, durability, tiers, types, components, definitions, etc.
5 Years Ago
Added hand axe item, craftable, etc.
5 Years Ago
Fixed some control issues when mouse is not over valid terrain. ignore ignore?
5 Years Ago
Added EditorUtility.SetDirty(moduleData); to create tile data button.
5 Years Ago
fix tile rotation adding tile scale parameter, linking tile data in the main scene
5 Years Ago
WIP rework terrain tile referencing
5 Years Ago
Update HexGrid.cs ?
5 Years Ago
Update HexGrid.cs
5 Years Ago
5 Years Ago
time terraingen
5 Years Ago
fix merge error
5 Years Ago
terrain stuff, normal seams average merge
5 Years Ago
Death to vitals/environment now trigger PreEntityKilled event, with the world entity as killer. Random Y rotation on spawned entities (forgot to put it back).
5 Years Ago
Trapped rabbits now create small meat. Increased small meat hunger modifier. Small traps now require twigs not wood.