branchCoopFarmingGame/mastercancel
14 Commits over 30 Days - 0.02cph!
removed hold to move for now
Added basic collision checking
Smoother feeling networking
Client movement now visible on server
Improvements to networking
Actors are now spawned with a NetworkID to sync them.
Movements of all actors are sent from server to client (WIP).
server can now send map to client
Server now sends map data to client (client doesn't yet do anything with it)
added facepunch base project
Very basic networking system which currently just sends a string every tick
Added a player controllable character. Improvements to map generation.
Map is now voxelly looking
Fixed shitty map generation
added shitty broken map generation