repoCyberBastardscancel

112 Commits over 334 Days - 0.01cph!

7 Years Ago
Build scenes
7 Years Ago
Build file
7 Years Ago
Updated SimpleConsole Added remote mesh, tool boilerplate. UI Cleanup. More UI cleanup Varous tool bits
7 Years Ago
Save
7 Years Ago
Fixed bad graphics settings causing crash Test level navmesh Bakes Various
7 Years Ago
Various
7 Years Ago
Added botStation device to test level Added RobotStation.BotEnable command
7 Years Ago
Terminal connection gizmos, editor Asset save Console imports, prefab cleanup, metas Terminal interaction camera transition, input cleanup Fixed LeaveTerminal coroutine being started multiple times Terminal transition safety
7 Years Ago
Updated SimpleConsole
7 Years Ago
Files cleanup Added player_visible console command AI sensors ignore invisible entities Save game scene
7 Years Ago
Merged levels 3 and 4. Terminal system cleanup Added SimpleConsole
7 Years Ago
save
7 Years Ago
level 4 bake
7 Years Ago
fresh lighting assets
7 Years Ago
cleanup
7 Years Ago
cleanup
7 Years Ago
same for level1
7 Years Ago
removed reflection probe from city scene
7 Years Ago
Nuking lightmapping data
7 Years Ago
Nothin' doin' just looked about.
7 Years Ago
Various Merge branch 'master' into Ian
7 Years Ago
Various
7 Years Ago
LightController sets color of Light component in OnValidate Lightmapping level 3 stuff Post, lightmapping, fuckeries More lightmapping Fixed hardwired devices without power buttons not turning back on when their power is restored. Better crouch Player movement cleanup Merge branch 'master' into Ian
7 Years Ago
Player movement cleanup
7 Years Ago
Fixed hardwired devices without power buttons not turning back on when their power is restored. Better crouch
7 Years Ago
More lightmapping
7 Years Ago
Post, lightmapping, fuckeries
7 Years Ago
level 3 stuff
7 Years Ago
LightController sets color of Light component in OnValidate Lightmapping
7 Years Ago
Various Merge branch 'master' of CyberBastards Controller improvements, held object collisions Fixed held objects being culled by camera Fixed bad sphereCast radius Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Throw with F Disable Level on fail conditions Physics matrix Layer fixes Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Fixed player start pos/rot not being properly set Various console/terminal stuff (connect to and control devices) Level 4 fleshing out, Switch triggers, detection fail condition timeouts Various UI Various Save Save Fixed level 4 end trigger jenkinsfile b9 level 04 improvements Devices can be directly powered from source, without sockets + cables Fixed PowerSource not updating output values when swtiched on/off Merge remote-tracking branch 'refs/remotes/origin/master' into Ian Merge remote-tracking branch 'refs/remotes/origin/master' into Ian
7 Years Ago
Fixed PowerSource not updating output values when swtiched on/off
7 Years Ago
jenkinsfile b9 level 04 improvements Devices can be directly powered from source, without sockets + cables
7 Years Ago
Fixed level 4 end trigger
7 Years Ago
Save
7 Years Ago
Save
7 Years Ago
Various
7 Years Ago
Various UI
7 Years Ago
Level 4 fleshing out, Switch triggers, detection fail condition timeouts
7 Years Ago
Various console/terminal stuff (connect to and control devices)
7 Years Ago
Fixed player start pos/rot not being properly set
7 Years Ago
Layer fixes
7 Years Ago
Physics matrix
7 Years Ago
Disable Level on fail conditions
7 Years Ago
Throw with F
7 Years Ago
Fixed bad sphereCast radius
7 Years Ago
Fixed held objects being culled by camera
7 Years Ago
Various Merge branch 'master' of CyberBastards Controller improvements, held object collisions
7 Years Ago
7 Years Ago
Fixed cursor being invisible when returning to menu Fixed Sensor not using proper layermask Improved robot AI responsiveness, code consistency Scene & prefab save
7 Years Ago
vdf