159 Commits over 150 Days - 0.04cph!
rolling magot blockout work
works as a monster on a very basic level, needs loads of work
rolling maggot blockout
Merge branch 'master' of EphyraUnity
jenkinsfile fixes, git lfs, vdf name
added small tutorial screen in options
adding some facepunch files that i think are needed for building
deleting some scenes that might be using probuilder stuff
another try and making some classes editor only
switching some classes to editor only
trying to fix some errors jenkins is spitting at me due to pro builder stuff
changed unity version to 2017.3.1p4 for jenkins/steam build
fixing some directory issues
adding necessary files for jenkins/steam
adding another #if Unity_editor to get it to build
player jumping up cliff issue should be fixed now i think
added sound fx when breaking wood with spike sword, trying to fix bug that allows player to jump up cliffs but not getting anywhere
some map cleanup, armor only spawns once per chest
tidy up enemy.cs
more cleanup
undoing some map testing stuff, also meant crab not crap :P
fixed some issues with crap enemy, each item of type melee,range and helmets now only spawn once
more debug info for monsters
press t to move SceneCameraToGameCamera.cs
Merge branch 'master' of EphyraUnity
#if unityeditor for triggertrap
#if UNITY_EDITOR added to enemy.cs
trying to improve attacks
swapped two card unlock positions
more map work, new sword item, in game cards now show as transparent if you've already collected them, spinning spike trap, key/gate
started working on another branch of the level, added stick weapon, large gate prefab, optimized interactable stuff some
commened out a couple of debug info sections that were annoying
added debug info to help fix bugs, and fixed some bugs with monsters
respawner item works, handled wait times and camera movment better for death
made some changes to punching
transitions out of punch a little quicker, disabled rotate to face camera during attacks, made going from punch to roll a little smoother
punch root motion works
Merge branch 'master' of EphyraUnity
Merge branch 'master' of EphyraUnity
more level work and a start on respawner item
adding back probuilder Tools meta file
deleted 2 meta files that keep appearing in my changes
improved punches and make player turn to face camera while attacking
player has punching attacks. first pass
Merge branch 'master' of EphyraUnity
redid most of the canyon rock areas with new models, added point light to coin, increased shadow draw distance
more info on exit screen, separate ingamemenu script, unlocked cards text on main menu
main menu shows number of unlocked cards out of total, separated GameManager and InGameMenu stuff into separate scripts, collected cards and number of collected coins show on exit screen
Merge branch 'master' of EphyraUnity
shield skeleton with basic block and random attack picking from valid list
range weapons equip/unequip more predictably
trying to fix floating dead
anims for dying in the air
Merge branch 'master' of EphyraUnity