repoEphyraUnitycancel

159 Commits over 150 Days - 0.04cph!

6 Years Ago
rolling magot blockout work works as a monster on a very basic level, needs loads of work
6 Years Ago
rolling maggot blockout Merge branch 'master' of EphyraUnity
6 Years Ago
Steamworks fix
6 Years Ago
jenkinsfile fixes, git lfs, vdf name
6 Years Ago
Build fixes (maybe)
6 Years Ago
added small tutorial screen in options
6 Years Ago
adding some facepunch files that i think are needed for building
6 Years Ago
deleting some scenes that might be using probuilder stuff
6 Years Ago
removed procore folder
6 Years Ago
another try and making some classes editor only
6 Years Ago
switching some classes to editor only
6 Years Ago
trying to fix some errors jenkins is spitting at me due to pro builder stuff
6 Years Ago
jenkinsfile update
6 Years Ago
lets try 2018.1.4f1
6 Years Ago
changed unity version to 2017.3.1p4 for jenkins/steam build
6 Years Ago
jenkins file edit
6 Years Ago
fixing some directory issues
6 Years Ago
adding necessary files for jenkins/steam
6 Years Ago
adding another #if Unity_editor to get it to build
6 Years Ago
player jumping up cliff issue should be fixed now i think
6 Years Ago
added sound fx when breaking wood with spike sword, trying to fix bug that allows player to jump up cliffs but not getting anywhere
6 Years Ago
some map cleanup, armor only spawns once per chest
6 Years Ago
tidy up enemy.cs more cleanup
6 Years Ago
undoing some map testing stuff, also meant crab not crap :P
6 Years Ago
fixed some issues with crap enemy, each item of type melee,range and helmets now only spawn once
6 Years Ago
fixed second trap room
6 Years Ago
more debug info for monsters
6 Years Ago
press t to move SceneCameraToGameCamera.cs Merge branch 'master' of EphyraUnity
6 Years Ago
#if unityeditor for triggertrap
6 Years Ago
#if UNITY_EDITOR added to enemy.cs
6 Years Ago
trying to improve attacks
6 Years Ago
swapped two card unlock positions
6 Years Ago
more map work, new sword item, in game cards now show as transparent if you've already collected them, spinning spike trap, key/gate
6 Years Ago
started working on another branch of the level, added stick weapon, large gate prefab, optimized interactable stuff some
6 Years Ago
commened out a couple of debug info sections that were annoying
6 Years Ago
added debug info to help fix bugs, and fixed some bugs with monsters
6 Years Ago
respawner item works, handled wait times and camera movment better for death
6 Years Ago
made some changes to punching transitions out of punch a little quicker, disabled rotate to face camera during attacks, made going from punch to roll a little smoother
6 Years Ago
punch root motion works Merge branch 'master' of EphyraUnity Merge branch 'master' of EphyraUnity
6 Years Ago
more level work and a start on respawner item
6 Years Ago
more map work
6 Years Ago
adding back probuilder Tools meta file
6 Years Ago
deleted 2 meta files that keep appearing in my changes improved punches and make player turn to face camera while attacking
6 Years Ago
player has punching attacks. first pass Merge branch 'master' of EphyraUnity
6 Years Ago
redid most of the canyon rock areas with new models, added point light to coin, increased shadow draw distance
6 Years Ago
more info on exit screen, separate ingamemenu script, unlocked cards text on main menu main menu shows number of unlocked cards out of total, separated GameManager and InGameMenu stuff into separate scripts, collected cards and number of collected coins show on exit screen Merge branch 'master' of EphyraUnity
6 Years Ago
shield skeleton with basic block and random attack picking from valid list
6 Years Ago
range weapons equip/unequip more predictably
6 Years Ago
trying to fix floating dead
6 Years Ago
anims for dying in the air Merge branch 'master' of EphyraUnity