repoEphyraUnitycancel

159 Commits over 150 Days - 0.04cph!

6 Years Ago
fixing a few issues with aiming/throwing
6 Years Ago
items can now stack, fixed a few other bugs
6 Years Ago
some bug fixes and unsaved stuff
6 Years Ago
more progress on inventory system, getting there
6 Years Ago
more work on inventory/radial menu, fixed an issue with animation
6 Years Ago
started on radial menu, and getting nowhere with character controller bugs
6 Years Ago
More work on projectiles
6 Years Ago
started working on projectiles
6 Years Ago
cleaned up player.cs a bit as well as the player's animation controller, started trying to figure out throwing
6 Years Ago
crabs flip bad over, made rollhitting feel better
6 Years Ago
crabs flip on their back and you can jump on them to kill them, lots of work on getting rigidbodies and pushing to work correctly
6 Years Ago
enemy.cs changes, added crab enemy, added some roll damage functionality started on pushing enemies with rigidbodies so I have more control outside of the nav mesh
6 Years Ago
added coins, lots of AI tweaks, some hud elements, and a coin collect mini game
6 Years Ago
more jump variable nudging
6 Years Ago
more control for jump the longer you hold a jump within jumphold time frame the higher you will jump, adds a bit more skill to jumping
6 Years Ago
more ai tweaks
6 Years Ago
fixing more AI issues, animator organization, playing with two handed attack animations
6 Years Ago
dark souls animations, bunch of ai work, new sword
6 Years Ago
cleaned up player animator a bit, fixed weird vibrations, some work on ai but still very buggy shakeyness was due to camera not being set to late update, i think?
6 Years Ago
main project folder
6 Years Ago
gitattributes
6 Years Ago
update gitignore
6 Years Ago
Initial commit
6 Years Ago
creating new branch and little bit of work on floorspawner added level counter, more work on floor spawner but not getting anywhere, going to move on for now coins Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch fixed some transform issues with spinners, added falling floors coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions added coins to other modules added game manager to keep track of floorcount/coin count, started on a checkpoint system bridge nodes unsaved bridge sections have ghost material when player is in build mode started building out a sample level around the bridge building mechanic windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more few small fixes changing some stuff to get a build working unsaved stuff Merge branch 'LevelDesignBranch'
6 Years Ago
unsaved stuff
6 Years Ago
changing some stuff to get a build working
6 Years Ago
few small fixes
6 Years Ago
windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more
6 Years Ago
started building out a sample level around the bridge building mechanic
6 Years Ago
bridge sections have ghost material when player is in build mode
6 Years Ago
unsaved
6 Years Ago
bridge nodes
6 Years Ago
added game manager to keep track of floorcount/coin count, started on a checkpoint system
6 Years Ago
added coins to other modules
6 Years Ago
coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions
6 Years Ago
fixed some transform issues with spinners, added falling floors
6 Years Ago
Check ahead now uses collision angle
6 Years Ago
Make controller check ahead of player Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
6 Years Ago
coins
6 Years Ago
added level counter, more work on floor spawner but not getting anywhere, going to move on for now
6 Years Ago
Make controller check ahead of player
6 Years Ago
creating new branch and little bit of work on floorspawner
6 Years Ago
6 Years Ago
trying to prevent modules from running into each other, still needs work
6 Years Ago
unsaved stuff
6 Years Ago
Spike Traps, spinning spike thing bug fixes
6 Years Ago
elevators
6 Years Ago
sound folder, adjusted some nav mesh values
6 Years Ago
some organization, put all the asset packs and stuff in a separate folder, added all the floor spawning and ai stuff I've been working on
6 Years Ago
Ground angle tests