repoFacepunch.BurstClothcancel

31 Commits over 730 Days - 0.00cph!

6 Months Ago
Fix length modifier not applying to some constraints Constraint refactoring to be more flexible and stronger Add root motion strength param from rust Remove stiffness depth (use curve instead) Change MoveFactor to MoveSpeed Bug fixes for some constraints
9 Months Ago
Fix movements outside of the simulation space leaking into it
9 Months Ago
Don't use smoothDeltaTime
9 Months Ago
Lerp root bone positions while simulating iterations to help smoothen movement
9 Months Ago
Adjust sibling length constraints
9 Months Ago
Add length constraint code back
9 Months Ago
Rewrite movement handling again
9 Months Ago
Test asset updates
9 Months Ago
Change stiffness to be applied with springs too
9 Months Ago
Set velocity for root bones to make damping more accurate
9 Months Ago
Angle constraint improvements
9 Months Ago
Add diver pickaxe
9 Months Ago
Update sibling constraints to use springs too
9 Months Ago
Sync latest from Rust (adds angle constraints) Refactor primary length keeping for chains to use springs with more parameters for tweaking Auto update material parameters in the editor for the selected burst cloth gameobject
2 Years Ago
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2 Years Ago
Add existing
2 Years Ago
Initial commit