80 Commits over 275 Days - 0.01cph!
Fix some column state not resetting correctly which made it render incorrectly sometimes
Add some missing profiling blocks
Add FlexColumnsElement for laying out elements into columns (either a fixed number of columns or auto calculated based on width)
Split FlexElementEditor to have a shared base class too
Move more stuff into FlexElementBase
Split some shared code out of FlexElement into FlexElementBase
Add a scene for testing spacing modes
Simplify grow/shrink sum calculation
Fix incorrect alignment on main axis when a child grows but has its growth clamped
Add support for justify-content space-between, space-around, and space-evenly
Fix scenes not doing layout on load in editor
Don't queue up layouts for elements that are not in loaded scenes
Fix min height on scroll views
Update player screen with new scroll views
Add a scrollbox prefab
Add a sample of auto sized flex scroll views
Count basis when measuring the main axis
Add support for flex basis
Add more prefabs, and the rust+ screen
add masks to scrollable areas
Support rotation in flex transition
Updating Prefabs, Adding UI effects
Fix gap calculation off by 1
Exclude space used by gap when calculating percent unit values on the main axis
Grid system beginnings, and test home screen UI
Fix some issues with switching to/from play mode
Fix percent units not taking element scale into consideration
Fix align items stretch sizing elements larger/smaller than the container when the element is scaled
Don't show warning that a FlexElement isn't marked as absolute if the element is the root object of a prefab
Fix broken implicit autosizing for non-absolute elementsin prefabs
Fix broken padding behavior
Add a scene to test all layout combos with padding
More editor mode improvements
Namespace everything, support layout in editor mode without FlexLayoutManager
Make FlexTransition nicer to use
Remove redundant fields from transition definitions
Fix a padding bug
Progress on supporting percent units for min/max element sizes
Fix a scale bug not related to percent units
Fix auto sizing not working anymore
Fix another scaling bug with scaling when the element grows/shrinks
Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason
Merge branch 'percent-unit'
Replace RectOffset with struct that uses floats instead
Add a generic transition component for animating UIs
Fix another scaling bug with scaling when the element grows/shrinks
Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason
Fix auto sizing not working anymore
Fix a scale bug not related to percent units