branchFacepunch.Nexus/maincancel

62 Commits over 1,066 Days - 0.00cph!

7 Days Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
5 Months Ago
Allow negative scores and multipliers (but still no zeroes)
7 Months Ago
Automatically batch clan score events to be submitted to the nexus backend
8 Months Ago
Add new clan role
8 Months Ago
Add support for getting the clan leaderboard
8 Months Ago
Add clan score related things Fix limit value for get clan log not being passed to API
9 Months Ago
Add a realm for development
9 Months Ago
Allow connection details in player info response to be null
9 Months Ago
Update to include query port Fix tests
9 Months Ago
Don't error that the socket is not connected until it was actually started
10 Months Ago
Add tags field to nexus listing model
11 Months Ago
Model update to expose assigned zone to player client
11 Months Ago
Add ZoneCount field to NexusListing model
12 Months Ago
Refactoring so it's easier to get the list of nexuses without needing the full player client set up
1 Year Ago
Downgrade pretty much everything to play nicely with Unity
1 Year Ago
Update dependencies to align with what we have in Rust
1 Year Ago
Revert System.Memory to 4.5.4 because of some Unity issues Add in APIs to check and upload zone map images
1 Year Ago
Replace System.Text.Json with Newtonsoft.Json because it's not working with Il2CPP
1 Year Ago
Fix wrong endpoint being used for player info Fix missing result mapping for some role deletion error codes Add result mapping for clan is full error code
1 Year Ago
Rename base client classes, rename NexusSteamPlayerClient to NexusPlayerClient Change NexusPlayerClient to expect player auth tokens (from fpapi) instead of steam tickets
1 Year Ago
Refactor API calls to return the ApiResult (which has the status code and response if there is one) API calls no longer automatically throw for non-2xx responses Connector functions for calling all of the new clan APIs WIP setting up the NexusZoneClient to provide access to clans Progress on clans implementation Hook up all the clan functions Refactor VariableUpdate so it's not annoying to use Automatically handle clan events from the nexus Expose clan events to consumers so they can do extra stuff if needed Compile fix Add an event for when a clan is unloaded Add accessors for role and member variables Fix roles never getting their name set Fix incorrect error codes being returned when changing a clan member's role Add a MaxMemberCount field to clan info (always 0, no limit for now) Automatically refresh clan info in case we missed some change events Rename zone Name -> Key Merge branch 'clans'
1 Year Ago
Update nexus/zone/player variable set calls to reflect API changes
1 Year Ago
Allow specifying a custom content type for messages Provide the message content type when receiving messages
2 Years Ago
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Add code to support logging to different targets Retry requests which throw HTTP exceptions (network errors etc)
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