branchFacepunch.Unity/mastercancel
37 Commits over 1,370 Days - 0.00cph!
Fixed AvgFrameTimeLastSecond precision
Added a callback when the feedback form is opened
Used in Flotel to track whether someone has given feedback, if they haven't we can prompt them before they quit.
Database remove action
Added way to override API URL
Finished off database remove action
Added Facepunch.ListComponent
Added ShouldReportException to integration - Allows the application to filter which kinds of exceptions should be reported
Added memory getter override hooks to Facepunch.Performance
Allow passing in section to feedback open
Feedback updates
Merge branch 'master' of Facepunch.Unity
Leaderboard Fixes
Merge branch 'master' of Facepunch.Unity
Revert "Updated UnityEngine libraries"
This reverts commit dd7b8cda2c145f9841212d8a06aa0498701de974.
Rebuilt DLL
Leaderboard Rank Get
Leaderboard page
More debugging if Application.Integration.DebugOutput is true
Added WebUtil
Use MSBuild copy (cross-platform)
Output xml in release builds as well
Rebuilt DLL
Updated UnityEngine libraries
Merge branch 'master' of Facepunch.Unity
Downloading manifest doesn't use unity
Changed analytic reporting, added RecordAverage
Updated UnityEngine libraries
Converted manifest loading from WebClient to UnityWebRequest
Fixed solution build configuration mappings
Release builds incorrectly ran debug builds instead
Don't download manifest every 3 seconds 😓
Cleaned manifest loading
Moved database result to models
Disable analytics unless userid specified
Reduced analytics timeouts
Added Threading utility (QueueOnMainThread)
Call Threading.RunQueuedFunctionsOnMainThread every frame
Opening feedback no longer locks up indefinitely
Don't enable analytics in editor
Use jsondotnet version of newtonsoft
Performance Fix
sln/csproj
Update manifest every hour
Allow bucket override
Use Facepunch.System instead of implementing our own StringExtensions
Config becomes Integration
Unity integration
Moved Auth to be part of integration
Trim the changeset hash
Feedback 2.0
Log refresh rate, added TargetFrameRate
Log refresh rate proper
Performance rainbow
Analytics, send performance info