repoGarrys Modcancel

8,358 Commits over 2,679 Days - 0.13cph!

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6 Years Ago
Automated Linux DS Build #169
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6 Years Ago
Automated Linux DS Build #168
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6 Years Ago
Automated Windows Build #168
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6 Years Ago
Automated OSX Build #168
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6 Years Ago
Automated Linux Build #168
6 Years Ago
Possible fix for post processing shaders not working properly on Linux/OSX
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6 Years Ago
Automated Linux DS Build #167
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6 Years Ago
Automated Windows Build #167
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6 Years Ago
Automated Linux Build #167
6 Years Ago
* GitSync
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6 Years Ago
Automated Linux DS Build #166
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6 Years Ago
Automated Windows Build #166
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6 Years Ago
Automated OSX Build #166
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6 Years Ago
Automated Linux Build #166
6 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
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6 Years Ago
Automated Windows Build #165
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6 Years Ago
Automated Linux DS Build #165
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6 Years Ago
Automated OSX Build #165
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6 Years Ago
Automated Linux DS Build #164
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6 Years Ago
Automated Windows Build #164
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6 Years Ago
Automated Linux Build #164
6 Years Ago
* Fixed debugoverlay spamming dedicated server console to oblivion * Added CNavLadder.Get/SetBottomArea( CNavArea ) * Added CNavLadder.Get/SetTopBehindArea( CNavArea ) * Added CNavLadder.Get/SetTopForwardArea( CNavArea ) * Added CNavLadder.Get/SetTopLeftArea( CNavArea ) * Added CNavLadder.Get/SetTopRightArea( CNavArea )
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6 Years Ago
Automated Linux DS Build #163
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6 Years Ago
Automated OSX Build #163
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6 Years Ago
Automated Linux Build #163
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6 Years Ago
Automated Windows Build #163
6 Years Ago
Fix crash warning trying to print uninitialized memory?
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6 Years Ago
Automated Linux DS Build #162
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6 Years Ago
Automated OSX Build #162
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6 Years Ago
Automated Linux Build #162
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6 Years Ago
Automated Windows Build #162
6 Years Ago
Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
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6 Years Ago
Automated Linux DS Build #161
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6 Years Ago
Automated Windows Build #161
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6 Years Ago
Automated Linux DS Build #160
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6 Years Ago
Automated OSX Build #160
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6 Years Ago
Automated Linux Build #160
6 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
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6 Years Ago
Automated Linux DS Build #159
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6 Years Ago
Automated Windows Build #159
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6 Years Ago
Automated Linux Build #159
6 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
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6 Years Ago
Automated Linux DS Build #158
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6 Years Ago
Automated Windows Build #158
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6 Years Ago
Automated Linux Build #158
6 Years Ago
Added net.WriteMatrix/net.ReadMatrix net.WriteType support for VMatrix Fixed net.ReadType for TYPE_NIL
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6 Years Ago
Automated Linux DS Build #157
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6 Years Ago
Automated OSX Build #157
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6 Years Ago
Automated Linux Build #157
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6 Years Ago
Automated Windows Build #157