repoGarrys Modcancel

8,434 Commits over 2,771 Days - 0.13cph!

6 Months Ago
Disallow "Shadow" shader to be used as rope material
6 Months Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
6 Months Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
6 Months Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
6 Months Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
6 Months Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
6 Months Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
6 Months Ago
merge from main
6 Months Ago
file.Exists now works with addon title pathIDs like file.Find
6 Months Ago
▅▌▅ ▊▅▉█▍ ▌█▌▍ ▊▅██▊▋▉▇▌ ▇▅▌▇█▄▌
6 Months Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
6 Months Ago
util.GetModelMeshes is now also available serverside.
6 Months Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
6 Months Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
7 Months Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
7 Months Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
7 Months Ago
▆▉▄ ▉▆▍▋
7 Months Ago
█▇▇▅▆ ▇▌▌▍▊▇▉▅▇ ▇▋▄
7 Months Ago
▍▄▊▍▌ █▇▇▌▆▊▌█▌ ▊▅▉
7 Months Ago
Bone manipulations do not inflate player/npc render bounds as much
7 Months Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
7 Months Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
7 Months Ago
TTT: Updated language files
7 Months Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
7 Months Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
7 Months Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
7 Months Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
7 Months Ago
merge from main
7 Months Ago
Potential crash fix in CMatQueuedRenderContext::Bind
7 Months Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
7 Months Ago
Fixed OOB $frame on render targets crashing the game
7 Months Ago
merge from main
7 Months Ago
This time it will work - disable some other stuff regarding material unloading that I missed
7 Months Ago
merge from main
7 Months Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
7 Months Ago
Add sv_no_ain_files, defaults to 0
7 Months Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
7 Months Ago
DComboBox works better on modal panels
7 Months Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
7 Months Ago
merge from main
7 Months Ago
Fixed a potential crash with func_clip_vphysics
7 Months Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
7 Months Ago
Disable model/material/addon unloading/reloading stuff
7 Months Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
7 Months Ago
▋▊▇▍▌ ▍▇▌▊▅ ▍▅▊▌▌ ▄▆▉▇ ▍▄▍▌▉▄_▊▉▍▄▅▍▍.▉▌▉
7 Months Ago
▆▇▊▋▇▅ ▌▇▉▌ ▅▇▍_▇▅▇▌▍▆_▉▍▊▊▆▍▄▋_▇▌▇▊ ▊▅▋
7 Months Ago
▊▄▍█▍▆ █▌██ █▉▆▌█▋█_▇▆▅▌ ██▌▌▇ ▌▋▉