repoGarrys Modcancel

8,358 Commits over 2,679 Days - 0.13cph!

5 Months Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
5 Months Ago
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution) TTT: tune shotgun headshot damage (Community Contribution) TTT: give shotgun very small accuracy boost (Community Contribution) TTT: show language names correctly in menu (Community Contribution)
5 Months Ago
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
5 Months Ago
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5 Months Ago
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
5 Months Ago
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5 Months Ago
Added basic permissions system/library, currently used only for askconnect dialog
5 Months Ago
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5 Months Ago
nullptr safeguards for mcore rendering do not recompute snapshots when clearing materials on disconnect
5 Months Ago
Merge from main
5 Months Ago
Removed debug output from when removing unused materials
5 Months Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials
5 Months Ago
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5 Months Ago
Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
5 Months Ago
Fixed duplicator library's Min/Max calculations Fixed duplicator tool's bounding box going away on death even though a dupe is still active
5 Months Ago
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5 Months Ago
Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
5 Months Ago
Fixed Winch/Rope scaling wrapping around at length of 100
5 Months Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
5 Months Ago
Make sound.Add act as override on x86-64 too
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
5 Months Ago
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
5 Months Ago
Quickfix for menu_cleanupgmas problem now also clears the problem itself
5 Months Ago
Unmount addons mounted by server on map shutdown
5 Months Ago
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5 Months Ago
Added a visual bounding box of the current dupe to the duplicator tool
6 Months Ago
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
6 Months Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
6 Months Ago
More responsive controls for drive_noclip for "Drive" property
6 Months Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
6 Months Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
6 Months Ago
Micro optimization to player:__index (Community Contribution)
6 Months Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
6 Months Ago
Fixed the half life 2 shotgun hack affecting SWEPs
6 Months Ago
Fixed a regression with hlmv.exe's texture list
6 Months Ago
"Select All" button now selects all addons within current search/filter, not all subscriptions Added addon count and selected count to the addon menu (in the popup menu with filters/etc) Removed selection checkboxes for floating .gma addons Made the background of a disabled addon darker so its more obvious when an addon is disabled
6 Months Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
6 Months Ago
merge from main
6 Months Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
6 Months Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
6 Months Ago
Added filesize/total file count to FastDL downloads
6 Months Ago
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons Added fallbacks.vpk to "MOD" search path
6 Months Ago
cherry pick displacement fix
6 Months Ago
Fixed displacements not having collisions with vphysics on certain maps
6 Months Ago
cherrypick the vehicle camera eyeangle fix
6 Months Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
6 Months Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
6 Months Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.