repoGarrys Modcancel

7,428 Commits over 2,284 Days - 0.14cph!

4 Years Ago
* Added 2 more types to ChatText - servermsg and teamchange
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4 Years Ago
Automated Linux DS Build #546
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4 Years Ago
Automated Windows Build #546
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4 Years Ago
Automated OSX Build #546
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4 Years Ago
Automated Linux Build #546
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4 Years Ago
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
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4 Years Ago
Automated Linux DS Build #545
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4 Years Ago
Automated Windows Build #545
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4 Years Ago
Automated OSX Build #545
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4 Years Ago
Automated Linux Build #545
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4 Years Ago
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
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4 Years Ago
Automated Linux DS Build #544
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4 Years Ago
Automated Windows Build #544
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4 Years Ago
Automated OSX Build #544
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4 Years Ago
Automated Linux Build #544
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4 Years Ago
table support for util.Decal's ignore argument
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4 Years Ago
Automated Linux DS Build #543
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4 Years Ago
Automated Windows Build #543
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4 Years Ago
Automated OSX Build #543
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4 Years Ago
Automated Linux Build #543
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4 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
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4 Years Ago
Automated Linux DS Build #542
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4 Years Ago
Automated Windows Build #542
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4 Years Ago
Automated OSX Build #542
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4 Years Ago
Automated Linux Build #542
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4 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
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4 Years Ago
Automated Linux DS Build #541
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4 Years Ago
Automated Windows Build #541
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4 Years Ago
Automated OSX Build #541
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4 Years Ago
Automated Linux Build #541
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4 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
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4 Years Ago
Automated Linux DS Build #540
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4 Years Ago
Automated Windows Build #540
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4 Years Ago
Updated Hitboxes on the fast zombie model
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4 Years Ago
Automated Linux DS Build #539
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4 Years Ago
Automated Windows Build #539
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4 Years Ago
Automated Linux DS Build #538
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4 Years Ago
* Fixed hlfaceposer and hlmv not workinig out of the box
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4 Years Ago
Automated Windows Build #538
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4 Years Ago
Automated OSX Build #538
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4 Years Ago
Automated Linux Build #538
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4 Years Ago
* Fixed Weapon.LastShootTime being always 0 serverside * Added Weapon.SetLastShootTime( time=curtime ), shared * Small GitSync - TTT and default godmode setting for sandbox MP
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4 Years Ago
Automated Linux DS Build #537
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4 Years Ago
Automated Windows Build #537
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4 Years Ago
* Don't load new background images when in-game
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4 Years Ago
Automated Linux DS Build #536
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4 Years Ago
Automated Windows Build #536
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4 Years Ago
Automated OSX Build #536
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4 Years Ago
Automated Linux Build #536
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4 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
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