repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

7 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
7 Years Ago
weapon_smg1 works for NPCs
7 Years Ago
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
7 Years Ago
NextBot class: * Added type checking and errors for self ( argument 1 ) * NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range * Added better type checking and error output to NextBot.GetRange(Squared)To()
7 Years Ago
7 Years Ago
Added GM.PlayerDroppedWeapon( ply, wep ) Potential vrad.exe performance improvements
7 Years Ago
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
7 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
7 Years Ago
Properly shutdown thirdperson on level shutdown
7 Years Ago
Added File.ReadUShort Added File.ReadULong Added File.WriteUShort Added File.WriteULong
7 Years Ago
7 Years Ago
Fixed hammer_update_entity crashing the game cam.Start() will now error when given no arguments
7 Years Ago
Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int Git: Fixed the link on the version button in main menu. Git: Updated TTT to the latest version
7 Years Ago
can build with clang 9
7 Years Ago
7 Years Ago
▄▄▇▇▄▍ ▄█▄▄ `▆█▆▍▄█▇ ▆█▋▋▊▉█▄▌▇ ▄▊▌▇▊█▍ ▉▍▌▊▄▋▊ ▅█▍ ▋▄▄▇` ▇▉▅▅▄▆ (▌█▉▌▇▅ ▊▄▋▅▊)
7 Years Ago
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7 Years Ago
Fixed support for Zombie Panic! Source mounting
7 Years Ago
7 Years Ago
merge from main
7 Years Ago
correct buffer size for Panel:GetText when using dynamic alloc
7 Years Ago
merge from main
7 Years Ago
Updated language files
7 Years Ago
never use CSteam3Server::eServerTypeP2P for dedicated servers
7 Years Ago
Added mask as a 5th argument to ENT:TestCollision
7 Years Ago
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7 Years Ago
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7 Years Ago
Removed the limit of Panel.GetText for TextEntry element
7 Years Ago
Entity.SetMoveCollide is now shared.
7 Years Ago
* Added L4D2 spawnpoint entity * Implemeneted DHorizontalScroller.Clear * GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
7 Years Ago
7 Years Ago
7 Years Ago
Merge from /main chromium = 1
7 Years Ago
chromium = 0
7 Years Ago
Tool tips for spawnmenu editing
7 Years Ago
srcds will print p2p address to console when p2p is enabled
7 Years Ago
Added map icons for new TF2 Jungle Update maps
7 Years Ago
Fixed CS:GO maps having broken inputs/outputs
7 Years Ago
Added a second argument to search.GetResults (optional) Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser DIconBrowser now also includes game icons (materials/games/16/) Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab Improved Spawnmenu search to search classname AND the display name, instead of one or the other Non spawnable weapons will no longer appear in the Spawnmenu Search results
7 Years Ago
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
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7 Years Ago
Updated TTT gamemode to the latest version.
7 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
7 Years Ago
disable chromium debugger
7 Years Ago
Merge from /main chromium panels can load credits
7 Years Ago
Cherry-pick from /main
7 Years Ago
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
current material bound by queued render context is referenced
7 Years Ago
queue texture destruction until render-queue has finished