repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

3 Years Ago
Add sv_no_ain_files, defaults to 0
3 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
3 Years Ago
DComboBox works better on modal panels
3 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
3 Years Ago
merge from main
3 Years Ago
Fixed a potential crash with func_clip_vphysics
3 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
3 Years Ago
Disable model/material/addon unloading/reloading stuff
3 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
3 Years Ago
▋▊▇▍▌ ▍▇▌▊▅ ▍▅▊▌▌ ▄▆▉▇ ▍▄▍▌▉▄_▊▉▍▄▅▍▍.▉▌▉
3 Years Ago
▆▇▊▋▇▅ ▌▇▉▌ ▅▇▍_▇▅▇▌▍▆_▉▍▊▊▆▍▄▋_▇▌▇▊ ▊▅▋
3 Years Ago
▊▄▍█▍▆ █▌██ █▉▆▌█▋█_▇▆▅▌ ██▌▌▇ ▌▋▉
3 Years Ago
▅▋▆▆█▇▄▇▆▄ ▊▌▉▆▋▅
3 Years Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
3 Years Ago
merge from main
3 Years Ago
Updated TTT language files Disable materialsystem changes on dev as well
3 Years Ago
try undoing materialsystem changes
3 Years Ago
▉▌▅█▋ ▅▄▍▅▅▄▄ ▇▅▇▋ ▄██▅▆▇▋▉
3 Years Ago
█▉▊ ▅█ ▆▌█ ▄▍▊ ▉▅▅▌▅▉▍ ▋█▌▆▉
3 Years Ago
merge from main
3 Years Ago
Update language files Temporary safeguards for missing IsConCommandBlocked
3 Years Ago
merge from main
3 Years Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
3 Years Ago
TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
3 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
3 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
3 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
3 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
3 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
3 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
3 Years Ago
Fixed net library not resetting its internal variables on level change
3 Years Ago
Added more debug info to "Invalid HitboxSet on something" warning
3 Years Ago
merge from main
3 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
3 Years Ago
backwards compatible version of the Set/GetColor changes
3 Years Ago
▊▊▊▌▍▅ ▋▋▋▌_▍▌'▄ ▌▅▌▆▋ ▇▋█▅█▌▍
3 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
3 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
3 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
3 Years Ago
Apply stack overflow protection to util.TableToJSON
3 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
3 Years Ago
merge from main
3 Years Ago
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊
3 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
3 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
3 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
3 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
3 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
3 Years Ago
Reenable material cache clearing
3 Years Ago
Display a console message when ServerDL fails to download something