branchGarrys Mod/main/dependency_hellcancel
83 Commits over 30 Days - 0.12cph!
Upload both linux libawesomium binaries to Steam (why are there two?)
Test auto build trigger #3
Test autio build trigger #2
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
Remove preview 1 from srcds VDFs
Disabled hacky sincos asm stuff that doesn't work with clang
Added steamworks VDFs for dependency_hell -> testing
Rename steam VDFs to match plastic branch
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
Create garrysmod.ver during build
Build-Win32.bat & Build-Win32-Projects.bat
Upload to testing steam branch
re-enable linux/osx depots
Linux client build scripts
macOS builds use 1 makefile instead of 2, removed crazy verbose options
Link to correct libtogl on OSX builds for real this time
Merged linking from source_posix_base.vpc
Merged proper togl linking for OSX in appframework/launcher/shaderapidx9 VPC scripts, might work
Remove libtogl.dylib from repo
-Wno-inconsistent-missing-override for clang builds
Move windows scripts in to win32 dir
VPC: Added VCPROJ Solution GUID for VS2017 projects
Run premake before building dependants
VPC: Update fmtstr, remove perforce stuff, builds with VS2017
Windows build scripts use VS2017 Community if its available
Windows: _HAS_EXCEPTIONS=0
Renamed CreateThreadPool/DestroyThreadPool to avoid symbol name collision with macOS Carbon
OSX builds use clang w/ C++11
False -> nullptr in a bunch of places (clang complains)
Fix tool projects failing to build via VPC
Removed invalid conversion from HFont to char*