6,561 Commits over 2,983 Days - 0.09cph!
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
* Possibly fixed a physics crash
* Fixed glass PHX panels igniting when shot
* Fixed a PHX material (zc_tube.vmt) having bad symbols
* Fixed models/noesis/donut.mdl erroring to console when spawned
Properly fixed bullet hit detection
* GitSync
* Fix default crouched hull height
* Reverted changes to Entity.SequenceDuration
* GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
* GitSync
* Fixed a crash issue with npc_turret_floor
* Removed CNavArea.GetAdjacentAreaAtSide
* Added Warning()s to net.Send & net.SendOmit
* Entity.SetBonePosition's first argument is now not optional
* Last 5 arguments of EmitSentence & EmitSound globals are now optional
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game
* Added more .ogg checks to sound functions
* Added CSoundPatch.GetSoundLevel()
* Added CSoundPatch.GetVolume()
* Added CSoundPatch.GetPitch()
Disable new NWVars again for now
* npc_dog no longer leaves effects behind
* npc_dog no longer has "Play Catch" behaviour enabled by default
* Player.Say() how properly uses the teamonly parameter
* PlayerSay hook now properly detects the teamonly chat
* Fixed TTT bugs
* Fixed advanced timers
* npc_barnacle no longer picks up players in noclip
* weapon_crossbow no longer leaves player zoomed in if dropped or removed
* GitSync