8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #370
Automated Windows Build #370
Automated Linux Build #370
CTextureManager::FindTexture no longer ignores textures with a blank name - stops CTextureManager::FindOrLoadTexture from leaking
Automated Linux DS Build #369
Automated Windows Build #369
Automated Linux DS Build #368
Automated Windows Build #368
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
Updated some more spawnicons
Automated Linux DS Build #367
Automated Windows Build #367
Allow up to 3 star layers in g_sky
env_skypaint now has option to change number of star layers
env_skypaint positions star textures based on RealTime instead of CurTime
Automated Linux DS Build #366
Automated Windows Build #366
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Automated Linux DS Build #365
Automated Windows Build #365
Automated Linux DS Build #364
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Automated Windows Build #364
Automated Linux DS Build #363
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
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Automated Linux DS Build #362
Automated Windows Build #362
Updated main menu backgrounds
Automated Linux DS Build #361
Automated Windows Build #361
Automated Linux Build #361
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
Automated Linux DS Build #11
Automated Windows Build #11
Automated Linux Build #11
Automated Linux DS Build #360
Automated Windows Build #360
Automated Linux Build #360
Automated Windows Build #359
Automated Linux DS Build #359
Automated Linux Build #359
All debug spews are now processed in the main thread
ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output