8,596 Commits over 3,256 Days - 0.11cph!
font & fontface runtime cache
Hl1 speaker compiles, item_longjump dummy
StaticPropLump V11 scale support (Visual only for now)
copy weird newline behaviour for GetStringSize
Remove 4wayblend materials with changed shaders
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being
Cleaned up StaticPropLump stuff a bit
Added surface.Get(Text/Draw)Color
increment draw pos by advance after rendering text
move text rendering out of resources.dll
netgraph/lua use old api
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
length param for DrawString
marlett/symbol fonts work
new font hinting is more similar to GDI
added missing IFontManager.h
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
add missing not-so-important include
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound
merge 'fixed muting players > entity index 31'
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
font api is more similar to source
antialias/outline options
source schemes register fonts
net graph uses new font funcs
Half Life 1 weapon FOV to 90 by default
weapon_satchel, hl1 crossbow and 357 compiles
Merge important crash fixes
Panel.IsEnabled now visibly affects DMenuOption
gmod_drawtooleffects now also hides the toolgun tracer effects
Wireframe and minecraftify now properly display their sv_cheats requirement
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
separate texture atlases depending on font size
fixed error spam for glyphs with no bitmap
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Merge Lerp_Hermite change from source-sdk-2013/issues/404
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
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Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere