repoHackWeek_TerryHorrorcancel

38 Commits over 0 Days - ∞cph!

1 Year Ago
Adjust speed based on walk animation Set anim look at values to be unsmoothed
1 Year Ago
Zombie movement ignores debris Map updates, flesh out sewer area Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
1 Year Ago
Animation improvements (part 2)
1 Year Ago
Animation improvements
1 Year Ago
Fix warnings Switch anim choice nodes back to selector, move parameter sets to OnAnimGraphCreated Apply hit force when shooting zombies, copy bone positions to ragdolls
1 Year Ago
Name change Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Modulating walks by move_groundspeed
1 Year Ago
Animation speed tweaks
1 Year Ago
Map stuff Rotate player with a slerp Better interact widget placement Map updates Use choice nodes instead of selectors for anim randomisation
1 Year Ago
Add sparks to the fusebox, stagger zombie AI scans
1 Year Ago
Map wip Build map, ch47, exit trigger, game over page Fix game over UI, show time taken to complete level Lock on should now be more "sticky" and not dither between multiple targets Thumbnail First area detailing
1 Year Ago
More map stuff Map fixes Note stuff More map stuff
1 Year Ago
Extremely hacky approach to make sure zombie anim states are in sync
1 Year Ago
Zombie animgraph fixes (IK disable, walk fixes)
1 Year Ago
Lower lock on pos to hit new animations Map changes, interact widget is screen space Temp note work
1 Year Ago
Added another zombie spawn mode Increase sprint speed (420->520) More map wip More map wip
1 Year Ago
Change zombie clothing, use clothing on ragdolls WIP map stuff, rust sedan model
1 Year Ago
Add chat, add zombie surprise events Zombies make a noise when they notice you Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Zombie attack/idle/walk selectors
1 Year Ago
Barebones gutted animgraph for the zombies (not very functional yet)
1 Year Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Enable clothing, fuse positioning
1 Year Ago
Weapon raise/lower
1 Year Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
1 Year Ago
Fuse and fusebox rust props Fixed slow gravity Fuse and fuse box Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
1 Year Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
1 Year Ago
Store lock on entity as well Fix shooting at feet WIP garage door
1 Year Ago
Ambience sound set to loop
1 Year Ago
More map stuff Health icon Fix being able to lock on to zombies through walls Unsaved Basic soundscape for some ambience Fixed item icons
1 Year Ago
Health pickup Lots more map stuff, health pickup fixes, don't aggro to player if no line of sight
1 Year Ago
Quick lighting pass
1 Year Ago
Key pick up flow Unlocking door flow Fixed jittering player model when walking into walls Zombies can attack, player has health Show player health Add limited ammo Add ammo pickups Map update
1 Year Ago
Smarter target acquisition Work in process framework for world interactions with prompts
1 Year Ago
Ammo icon
1 Year Ago
Pistol, clothing Basic NPC movement Lock on, bullet damage, zombie ragdolls Bigger lock on, re-enabled AI movement Reload animations Show ammo count on UI
1 Year Ago
Initial commit Initial commit Disable duck and jump, player rotation fixes Proper handling of moving between angled camera spaces