157 Commits over 2,833 Days - 0.00cph!
Remove printing env variables since it may be causing issues for mac
Change single quotes to double quotes because interpolation only works on double quotes
Remove double quotes from cache directory & print environmental variables to ensure cache directory is being set
Set ENV variables to use a different cache directory for each build
Change double quotes to single quotes for withEnv block
Need to modify DoUnityBuild() since that is what is called by the Rust script
- add the root workspace directory to the method and set the cache directory beside the Unity project directory
Merge branch 'separate_cache_folders'
Need to modify DoUnityBuild() since that is what is called by the Rust script
- add the root workspace directory to the method and set the cache directory beside the Unity project directory
Change double quotes to single quotes for withEnv block
Set ENV variables to use a different cache directory for each build
Copy monuments_scene from mac build server (scene bundles are not cross platform, see maps.bundle)
Automatically mount shared drive on Mac
Server workspace name fix
Merge branch 'master' of JenkinsTools
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Compile server executable before bundles so compile errors show up faster
Revert "Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)"
This reverts commit d0e5c1e457ba09d38adbffb42b6864c142c8b231.
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)
Fixed SeparateLinuxBuild in case we need to use it again in the future
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
Add timestamping to signtool
Disabling Unity Accelerator (asset cache server)
Update unity accelerator hostname
More SeparateLinuxBuild bullshit
Added support to upload client and / or server to a second steam branch
Adding SeparateLinuxBuild flag for backwards compatibility
Adding buildTarget and standaloneBuildSubtarget startup parameters to Unity
Updating macOS shared volume mount name
Replacing rsync -rltgoDv with -rltDv
Replacing rsync -a with -rltgoDv
Updating macOS shared volume mount name
Back to calling robocopy directly with a drive letter because everything else gives some sort of error under some circumstances
Eliminating "net use" and replacing it with network name, since it fails when the drive letter is already in use
Call your own "net use" for shared drive
Merge branch 'master' of JenkinsTools
Replacing /Volumes/Shared with /Volumes/scratch
GetScmInfo now hides comments that start with !
EOS: Fixed certificate / key file names