124 Commits over 2,071 Days - 0.00cph!
More SeparateLinuxBuild bullshit
Added support to upload client and / or server to a second steam branch
Adding SeparateLinuxBuild flag for backwards compatibility
Adding buildTarget and standaloneBuildSubtarget startup parameters to Unity
Updating macOS shared volume mount name
Replacing rsync -rltgoDv with -rltDv
Replacing rsync -a with -rltgoDv
Updating macOS shared volume mount name
Back to calling robocopy directly with a drive letter because everything else gives some sort of error under some circumstances
Eliminating "net use" and replacing it with network name, since it fails when the drive letter is already in use
Call your own "net use" for shared drive
Merge branch 'master' of JenkinsTools
Replacing /Volumes/Shared with /Volumes/scratch
GetScmInfo now hides comments that start with !
EOS: Fixed certificate / key file names
Update SignTool.groovy
skip signing of dlss dll
Support to use different Unity versions for Mac and Win builds
Fixed robocopy exit code handling (wtf)
Use robocopy instead of xcopy
Since xcopy has a 254 character path length limit
Revert "Upload debug branch before default branch (as requested by Alistair)"
This reverts commit 18b0415f2e1e3c998a5010a4c7d1cbcc5f259566.
Upload debug branch before default branch (as requested by Alistair)
FailFast is false by default (seems to occasionally fuck up the Unity Library on 2019.3)
Merge branch 'master' of JenkinsTools
Escape % in batch commands
Get git commit message, author and date
Revert "Support to optionally override the Unity version per-platform"
This reverts commit c9e67ebdc5bb742ab1f00778283743d7b4b196e0.
Support to optionally override the Unity version per-platform
Unity logfile artifact fix
Plastic log files no longer have identical names on different platforms
Removed -silent-crashes from UnityArgs since it is already set in Unity.groovy
Include our default args in UnityArgs so they can be overwritten
Added DisableUnityLog and DisablePlasticLog toggles
Added UnityArgs variable to supply additional arguments to Unity
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
Plastic is called even if SkipUnityBuild is set
Stash empty folder if something does not exist (because it is not being built)
Restored encapsulating dir around stash / unstash
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Use shared network volume instead of stash / unstash
SkipUnityBuild and SkipSteamUpload toggles for testing
Skip all the Mac stuff if MacNode is set to "none"
Removed IL2CPP server build
Merge branch 'master' of JenkinsTools
try to extract exception information