157 Commits over 2,833 Days - 0.00cph!
Sleep and Retry when trying to access unity log
Switch Unity to UnityVersion
SteamUpload automatically add a stage
Unity try to open the logFileName on exception
RustClient rest of steps
Unity exception handling test
Update workspace after undoing changes (seems to be required?)
Just check for .plastic folder
directoryEmpty shoudl probably return
PlasticSCM stuff to artifacts
Delete the workspace folder if it's empty
Archive unity log files instead of spamming to build log
Log file name without bullshit
We should technically be able to lock steamcmd per agent
Use legacy changeset format
Plastic.RevertChanges uses "cm undo"
Revert "Test"
This reverts commit 10eee6e3bd06f29cf625c9efd6cf48547c3ecd0a.
Revert "Plastic.RevertChanges uses pipe on Unix, restored original version on Windows"
This reverts commit 8ea849d6a734091931a5f20bb50430a272b5d45a.
Test
Plastic.RevertChanges uses pipe on Unix, restored original version on Windows
Mac support for Unity.Batch and Unity.BatchTo
Unix support for Unity.Batch and Unity.BatchTo
Unix support for Util.GetScmInfo
Fixed another error in Plastic.RevertChanges with empty output
Fixed error in Plastic.RevertChanges with empty output
Unix support for Plastic.RevertChanges
Inherit permission properly