291 Commits over 151 Days - 0.08cph!
players start naked because yeah
updated navmesh components to 5.6b3 versions
Warrior fixes.
Map stuff.
fixed flag trggers being in navmesh
hotbar tweaks, should prevent some exploits
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
effects cleanup index range check
projectile data + gizmos improvements
ability data
reset aimedAbilityIndex on exit playerAimingState
moving states into static holder classes rather than nested in the now abstract base types
projectile shit, qos channels re-ordered
fixed bad visiblity flagging
navmesh network sync revert
player prefab not local auth
ranger shots use proper settings
navmesh agents fully server only, ported some helper shit from before
refactoring a lot of basic shite
backend lobby steam id tracking stuff