branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

8 Years Ago
NPC tuning. Fixed missing sounds on Beetles.
8 Years Ago
Scene lighting fix.
8 Years Ago
Removed that helmet overlay code that we don't want and was erroring.
8 Years Ago
NPC tuning
8 Years Ago
If an effect is added while the same effect is already added, the duration of the existing effect is reset rather than adding a new effect Fixed bleeding effect healing rather than hurting Fixed damage from status effects procing the status effect on hit of an NPC (should fix effect spam)
8 Years Ago
Effect procs for NPC attacks are now an array of Effect/Chance rather than just a single effect
8 Years Ago
Fixed cast channelling bar appearing when attempting to cast while not holding a staff
8 Years Ago
Added a physical spell school.
8 Years Ago
Black magic school.
8 Years Ago
Statuseffect files.
8 Years Ago
Fixed Shield not calling base.OnHolster (fixes shield getting left on in 3rd person when switching weapons)
8 Years Ago
Tweaked third person orientation of shield
8 Years Ago
Reworked some stun condition checks to still let some systems run during a stun (fixes the stun fullscreen fx not playing properly)
7 Years Ago
Removed some unused fields from ItemProtectionStats, including the whole ApplyForSeconds section Can now only modify a PoolValue and ValuePerSecond Can now set PoolValue and ValuePerSecond at the same time, so an item can increase a stat and modify that stat per second at the same time Might have fixed itemstats not getting marked as dirty if a float field for Health/Mana/Stamina was modified (would explain the changes that keep getting lost)
7 Years Ago
Fixed missing graphics in some of the loot panels. Added generic 4 and 8 slot loot panels.
7 Years Ago
Playercorpses have a proper loot panel
7 Years Ago
Sleeping player lootpanel
7 Years Ago
FX stuff backup
7 Years Ago
FX backup.
7 Years Ago
WIP
7 Years Ago
All status effects are removed when killed
7 Years Ago
Hooked up spell cooldown UI
7 Years Ago
Moving while channelling a spell cancels the spell
7 Years Ago
Compile fixes
7 Years Ago
Item description fixes
7 Years Ago
Heal hit & cast
7 Years Ago
FX Backup
7 Years Ago
FX backup
7 Years Ago
More FX
7 Years Ago
FX backup
7 Years Ago
FX
7 Years Ago
More FX
7 Years Ago
More FX
7 Years Ago
And more.
7 Years Ago
More FX
7 Years Ago
Wrong filename.
7 Years Ago
More FX prefabs.
7 Years Ago
Fixed player movement not fully being disabled during a stun Also fixed gravity not being applied during a stun
7 Years Ago
Added a StatusEffectChance list to TimedExplosive to apply effects to units in range of an explosion Minor fireball now applies Poison5-30 (for demo purposes)
7 Years Ago
Only 2 FX left
7 Years Ago
Fixed equipment and worn items not appearing when looting another player
7 Years Ago
Bounds checks to check that player is in range of corpse to loot isn't working reliably, check now also measures distance to the model's transform (not a great solution, seems to help though) Also increased distance tolerance for looting from 4 units to 8
7 Years Ago
Compile fix
7 Years Ago
Exposed status effect procs on BaseMelee
7 Years Ago
Made combat logs event serializable When a combat event is triggered it is now sent to the owning player client When a client receives an event it gets printed into the chat (uncheck printCombatLog on UIChat to disable this)
7 Years Ago
More FX
7 Years Ago
Last FX for now.
7 Years Ago
Forgot a mat.
7 Years Ago
Organizing the files
7 Years Ago
Organizing