branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

7 Years Ago
Manifest & stuff
7 Years Ago
Fix 2
7 Years Ago
Fixes.
7 Years Ago
Recipe stuff
7 Years Ago
Fixed tooltip + added actual stat values to the tooltip
7 Years Ago
Talent screen working
7 Years Ago
Work towards getting UITalents working
7 Years Ago
Merge from attire
7 Years Ago
Merge fix because plastic sux.
7 Years Ago
merge from attire
7 Years Ago
ItemStatsProperties inherits ProtectionProperties ProtectionProperties amounts are 0-300
7 Years Ago
hide HUD in talents and crafting window tool tip orientations, arrows
7 Years Ago
Right click on an item in inventory will now try to use the item (via primary option in ItemModMenuOption) if wearing the item fails.
7 Years Ago
Better hover outline on slots.
7 Years Ago
replaced tooltip positioning and offset with proper rect transform method
7 Years Ago
tooltips show on hover fixed bad validate in ProtectionValue
7 Years Ago
talents WIP
7 Years Ago
Merged from dragons
7 Years Ago
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
7 Years Ago
FX files
7 Years Ago
Talent screen scene.
7 Years Ago
UI shader tweak
7 Years Ago
UI Shader stuff Talents screen Amplify shader editor
7 Years Ago
Slot highlighter
7 Years Ago
Glint highlight wip
7 Years Ago
UI Soft masking
7 Years Ago
More UI assets & cleanup
7 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
7 Years Ago
Talent files.
7 Years Ago
Scene
7 Years Ago
Missing canvas group.
7 Years Ago
Scaling fix.
7 Years Ago
Deleted garbage.
7 Years Ago
Forgot to unhide some UI stuff
7 Years Ago
Tooltip
7 Years Ago
Tooltip backup
7 Years Ago
HudElement test for null to prevent NRE when animator component is not found.
7 Years Ago
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings. 22477 - Reverted some buffer pre-allocations (memory usage) 22474 - Profiling, cleanup, small GC optimizations
7 Years Ago
missed one
7 Years Ago
22505 - Merge from weekend_branch
7 Years Ago
22543 - Added texture find read write enabled tool 22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async) 22529 - Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema 22509 - Closing potential sources of NRE in occludees 22513 - Added scattering/fog support to new explosion shaders
7 Years Ago
22554 - Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
7 Years Ago
22558 - Eliminated GC allocs from UpdateClothingItems 22557 - Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
7 Years Ago
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff) 22565 - Fixed client side texture memory leak when paintable signs are destroyed (!) 22563 - Eliminated GC allocs from MeshPaintableSource 22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
7 Years Ago
Tooltip WIP
7 Years Ago
22572 - Stability Entity/Link Cleanup
7 Years Ago
RUST-836 fix
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
Stopped some hard-coded animations from messing up the UI buttons
7 Years Ago
Functional navbar