branchOrleansServer/mastercancel

112 Commits over 1,034 Days - 0.00cph!

5 Years Ago
Wood wall is incomplete when placed, deposit the remaining materials by interacting with it
5 Years Ago
Chunk pooling + allocation reduction
5 Years Ago
Add a terrain shader so it's not just green everywhere
5 Years Ago
Entity view pooling, add FP.Unity and FP.System
5 Years Ago
Disable orleans dashboard, increase interact radius
5 Years Ago
Add placeable campfire (double click item, press F to place), fix some UI problems, deadlock debugging
5 Years Ago
Jumping, map generator and node adjustments
5 Years Ago
Add a method to bulk add entities to a chunk, also doesn't send events (so it's effectively level gen only)
5 Years Ago
Concurrency for chunk loading and entity spawning
5 Years Ago
More fixes
5 Years Ago
Fixes
5 Years Ago
Testing multiple silos
5 Years Ago
Defer chunk removal, fix editor entity not spawning, keep scene view camera rotation
5 Years Ago
Add spawn point entity with default instance (movable in editor)
5 Years Ago
Remove the platform entity
5 Years Ago
Add DynamicNetworkEntity so static entities dont get an Update method
5 Years Ago
Terrain generator automatically places resource nodes, remove some verbose logging
5 Years Ago
Use job system to build chunk meshes, fix chunk radius NativeList<T> from Unity.Collections is pulled into here because it errors from package manager
5 Years Ago
Fix stretched triangle in generated chunk mesh
5 Years Ago
Server sends heightmap data with chunks, client renders them. Server generates default data with noise function
5 Years Ago
Generate a mesh from heightmap
5 Years Ago
Fix some missing event handlers from the crafting panel
5 Years Ago
Split inventory into two panels, use a prefab for the panel base
5 Years Ago
More UI work, implement crafting
5 Years Ago
Item recipes, bunch of UI work
5 Years Ago
Add shared classes to load and cache data assets, server can now load them all properly
5 Years Ago
Grab the Unity compatibility layer from Clatter so we can read the ScriptableObject data
5 Years Ago
Setting things up for items
5 Years Ago
Stone and copper nodes, new tree model, fix bug in IntervalTimer when the interval isn't 1
5 Years Ago
Progress on inventory UI
5 Years Ago
Implemented materials inventory
5 Years Ago
Change editor to not login as a player (no more extra player stuck in floor + editor gets chunks in range of its camera)
5 Years Ago
Resource nodes automatically refill after being depleted for a while
5 Years Ago
Fix spawn rotation, move with LMB if camera is being controlled
5 Years Ago
Implemented interacting with resource nodes * Very minimal start of an inventory * Player update loop on server * Fixed slow lerping * Player yaw kind of works (not setting it in a few places yet) * More water shader fixes * Server to player messaging (events)
5 Years Ago
Refactor to use EntityId instead of Guid (fixes #3), add the entity update stream resume code back to ChunkRegistry
5 Years Ago
Setup controls and UI for interacting with things in the world (also HUD I think)
5 Years Ago
Player turn controls, fix login message order, play with water shader
5 Years Ago
Split Chunk into two grains, one to just register entities and the other to operate on them (#2)
5 Years Ago
Turnv player with keyboard, actual fix for duplicating entities (I hope)
5 Years Ago
Camera raycasting, platform ramps
5 Years Ago
Add a platform entity, support changing view parameters (can scale platform)
5 Years Ago
Fix some more issues with spawning (and maybe real fix for player going back to zero?)
5 Years Ago
Abstract logging code so categories can be turned off or stripped from builds Fix entity position not being set sometimes in the editor?
5 Years Ago
Fix a entities being deleted when exiting play mode, add water
5 Years Ago
Fix a bunch of issues related to moving between chunks
5 Years Ago
Implemented deleting entities from the editor
5 Years Ago
Spawn entities as prefab instances in the editor
5 Years Ago
Fix spawning duplicating, implement moving entities in the scene view
5 Years Ago
Add a tree, changing things to allow editing server entities from the unity editor