branchOrleansServer/sboxcancel

11 Commits over 30 Days - 0.02cph!

3 Years Ago
Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
3 Years Ago
Update Towns.Data to not use assets from Unity
3 Years Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
3 Years Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
3 Years Ago
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
3 Years Ago
Update Unity client to confirm things still work
3 Years Ago
Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server
3 Years Ago
Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes
3 Years Ago
Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization
3 Years Ago
Refactor to support deserialize instantiating using a constructor Support Nullable<T>
3 Years Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance