branchOrleansServer/sboxcancel

11 Commits over 30 Days - 0.02cph!

9 Days Ago
Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
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23 Days Ago
Update Towns.Data to not use assets from Unity
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27 Days Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
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40 Days Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
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41 Days Ago
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
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49 Days Ago
Update Unity client to confirm things still work
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49 Days Ago
Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server
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49 Days Ago
Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes
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49 Days Ago
Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization
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50 Days Ago
Refactor to support deserialize instantiating using a constructor Support Nullable<T>
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50 Days Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
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