repoOrleansServercancel

124 Commits over 1,034 Days - 0.00cph!

5 Years Ago
Split Chunk into two grains, one to just register entities and the other to operate on them (#2)
5 Years Ago
Turnv player with keyboard, actual fix for duplicating entities (I hope)
5 Years Ago
Camera raycasting, platform ramps
5 Years Ago
Add a platform entity, support changing view parameters (can scale platform)
5 Years Ago
Fix some more issues with spawning (and maybe real fix for player going back to zero?)
5 Years Ago
Abstract logging code so categories can be turned off or stripped from builds Fix entity position not being set sometimes in the editor?
5 Years Ago
Fix a entities being deleted when exiting play mode, add water
5 Years Ago
Fix a bunch of issues related to moving between chunks
5 Years Ago
Implemented deleting entities from the editor
5 Years Ago
Spawn entities as prefab instances in the editor
5 Years Ago
Fix spawning duplicating, implement moving entities in the scene view
5 Years Ago
Add a tree, changing things to allow editing server entities from the unity editor
5 Years Ago
Can now launch two clients and see players move around
5 Years Ago
Fix some things leaking to/from edit mode, implement move handler
5 Years Ago
Almost got the editor to connect to the server (trying to make it so I can edit the server world from it)
5 Years Ago
Client side chunk logic
5 Years Ago
Custom inspector for assigning prefabs to view classes, can spawn in entities from the server now
5 Years Ago
Fix deadlock from cicular dependency in Chunk and Entity init, more client work
5 Years Ago
Client progress (can connect and send position updates)
5 Years Ago
Add TCP frontend for game client to connect to
5 Years Ago
Dirty flag + Autosave timer
5 Years Ago
Fix some bugs with chunk stream aggregation when the server reboots
5 Years Ago
Add code
5 Years Ago
Initial commit