124 Commits over 1,034 Days - 0.00cph!
Split Chunk into two grains, one to just register entities and the other to operate on them (#2)
Turnv player with keyboard, actual fix for duplicating entities (I hope)
Camera raycasting, platform ramps
Add a platform entity, support changing view parameters (can scale platform)
Fix some more issues with spawning (and maybe real fix for player going back to zero?)
Abstract logging code so categories can be turned off or stripped from builds
Fix entity position not being set sometimes in the editor?
Fix a entities being deleted when exiting play mode, add water
Fix a bunch of issues related to moving between chunks
Implemented deleting entities from the editor
Spawn entities as prefab instances in the editor
Fix spawning duplicating, implement moving entities in the scene view
Add a tree, changing things to allow editing server entities from the unity editor
Can now launch two clients and see players move around
Fix some things leaking to/from edit mode, implement move handler
Almost got the editor to connect to the server (trying to make it so I can edit the server world from it)
Custom inspector for assigning prefabs to view classes, can spawn in entities from the server now
Fix deadlock from cicular dependency in Chunk and Entity init, more client work
Client progress (can connect and send position updates)
Add TCP frontend for game client to connect to
Dirty flag + Autosave timer
Fix some bugs with chunk stream aggregation when the server reboots