143 Commits over 181 Days - 0.03cph!
Particle effects and code for when healing.
bug fix on button visibility
Analysis tool functional.
Need timer and result.
Bug fixes etc
Explosive decompression works better now.
Removed Clock
More Fuel
Location Visibility bugs fixed.
Sounds: Button Presses, explosive decompression.
Revert "Alien Death and Spawn Pickup"
This reverts commit 2adbd6a336a5c1e6a8e3e6dcfc8d0cd6de567a76.
Enemy pickups
Alien Death and Spawn Pickup
Basic Enemy
BehaviourTree
Controller
Interface
Spawn Manager
Temperature
Life Support lets temp decrease -Increase.
SpaceSuit keep character temp up.
Removing Helmet lets some heat escape.
Depressurizing reduces heat significantly.
Preliminary Ship Fixing work
Contained lighting for interior of ship.
Plus fixed Space locations.
Death and stuff
Updated Planet landing
Just need to update docking locations to function the same way.
Planet Death by Asphyxiation added.
Asteroid Loot location and pickup blueprints
Just need to code opening of loot.
Visibilty on planet land and orbit.
Docking reworked with camera changes.
Oxygen now tracks between Captain_Explore and SpaceSuit.
Wearing/not wearing the spacesuit also tracks between Captain_Explore
and SpaceSuit.
Leaving ship without button now. (Need branches for when docked).
Started to add in button tips.
Updated HUDs.
Rotated Asteriod Base.
Worked out how to switch between character camera's on possess.
Just get the camera you want from the character and set activate.
Captain Explore now has 4 camera's Port, Starboard, Forward and Stern
depending on how you are docked.
Just need to code all the camera changes.
Basic Force for explosive decompression
Also fixed gravity on/off
Oxygen Volumes and Vacuum
Oxygen volumes now exist.
- By default tick will reduce the players oxygen unless they are within
an Oxygen Volume. (Will make this a blueprint this evening)
- Also need to work out how to transform/scale a volume coz you can't
overlap multiple volumes and keep the Bool on if they overlap.
SpaceSuit can be worn and removed.
- basic Oxygen readout on hud
- Oxygen Variable.
Exterior Airlock override works
Just like the Interior one. Bypasses safety so exterior hatch can be
opens even if Interior is also open.
Airlock override
- Interior door override works from both sides.
- Allows 30sec of override time and then locks you out of the system for
60sec while it reboots. If doors are left open during reboot then they
automatically close if airlock in either cycle.
Bio - hazard enemy abd airlock polish.
Added the bio-hazard enemy.
Added visual feedback to airlock.
Added Bypass buttons, just need to code so they work.
Atmosphere cycling works with Airlock
Ship airlock system.
-Updated ship Interior mesh to have an airlock room.
-Working doors that kind of act correctly.
-UI and control of doors done.
Artificial Gravity
- Can be turned on and off in ship
LootBox
- Can collect loot boxes by exiting your ship in the space suit.
- when you re-enter the ship the lootbox will appear in the cargo hold!
- Then you can open the lootbox and collect it's contents.
-Contents are random but currently the only items are guns and space
fruit so not very random.
Loot stuff
- Basic loot crate (Open Space)
-Debris location and code.
Shop
- Added Asteroid_Base/Ship local space location.
- Added Asteroid_Base/Ship Interior location.
-Scripted everything so it hangs together.
Preliminary work on Shop.
Shop stuff.
Made all the hud elements blue for consistancy.
This should also help distinguishing other UI when they get done.
Basic work on a ship scanner.
Further Ship scanner work.
Player can now mouse click over items to pick them up.