13 Commits over 426 Days - 0.00cph!
World example no longer throws an exception when a prefab cannot be found
Moved some things around to be in line with Rust
Moved protocol buffer data to Rust.Data plugin
Removed checksum calculation from WorldSerialization
Removed Float2Short hack from BitUtility
Fixed errors when reloading asset bundles
SampleScene camera rendering path is set to deferred (fixes shaders)
Show "Loading Prefabs" message instead of the tool buttons until loading is complete
Removed manifest.json
Updated .gitignore
Added asset and prefab loading