repoSandboxGamecancel
3 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
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3 Years Ago
Seeing if PreloadContentForURL runs on client
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3 Years Ago
Put gamemode and map in url to see if client receives it
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3 Years Ago
FuncDoor spawns brush model without Authority check
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3 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
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3 Years Ago
Re-add DLLs without using LFS and without screwing around with git history
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3 Years Ago
Give player PhysGun last (so it isn't the default weapon)
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3 Years Ago
Remove map BuildData Add UE4 map BuiltData to gitignore
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3 Years Ago
Interpolation for ControllableEntity
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3 Years Ago
Console log for ActorCreated Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Safer static mesh loading
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3 Years Ago
Physgun can pick up BaseWorldEntity Reset recorded data when enabling/disabling interpolation Add 50ms to interpolation delta to avoid jittering as updates slow down Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Revert last commit, too buggy. Fixed jump sound not networking
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3 Years Ago
Attach weapon world model to players hand
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3 Years Ago
Always tick pose and refresh bones
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3 Years Ago
Trace ground client side so players have a valid ground to play footsteps from
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3 Years Ago
Fix bot eye angles (can't use control rotation because bots don't have a controller)
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3 Years Ago
Fix movement input not going in the direction of the player
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3 Years Ago
Cleaned up movement input and eyeAngles so bots can also set them
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3 Years Ago
Run bot movement server side
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3 Years Ago
Fix bot input
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3 Years Ago
Make bots run forward to test footstep sounds
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3 Years Ago
Enabled sound attenuation by default. Add PlaySound2D binding. Attenuate non local footsteps. Broadcast player jump sounds.
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3 Years Ago
Only upload master branch to Steam, slackSend build errors Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Made bouncy balls bouncier
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3 Years Ago
Revert "Parallelize client/server build" This reverts commit 87751bbad75abb35b84e0963697710082e1e6841.
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3 Years Ago
Parallelize client/server build
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3 Years Ago
Better random color gen
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3 Years Ago
Fix Random.Double
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3 Years Ago
Material sprite rendering
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3 Years Ago
Added IsAttachedTo and GetParentOfType to BaseEntity. Fixed #88, Fixed #87, Fixed #81.
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3 Years Ago
Cleanup C# projects
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3 Years Ago
Broadcast ball impact sound
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3 Years Ago
Fix ball shadow mesh sizes
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3 Years Ago
Bouncy ball impact sounds
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3 Years Ago
ent use activator is now a controllable
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3 Years Ago
Gave base weapon controllable a way for the server to play a sound for a client
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3 Years Ago
Don't play sound on server
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3 Years Ago
Gave world entity a use function. Give health when ball is used
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3 Years Ago
Fixed CCD getting disabled
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3 Years Ago
Try setting CCD on the client too?
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3 Years Ago
Figuring out why CCD isn't work on dedi
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3 Years Ago
Fix ball shadow mesh scale
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3 Years Ago
See if this fixes balls on dedi
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3 Years Ago
Bouncy balls cast shadows
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3 Years Ago
Fixed bouncy ball collision on client
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3 Years Ago
UseCCD bindings
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3 Years Ago
Balls
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3 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet dynamic is BANNED Merge pull request #89 from Facepunch/netcore2.0 Upgrade to .NET Core 2.0 preview 2
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3 Years Ago
BroadcastMessage -> BroadcastMessagePlayer (overloaded methods fucking up RPCs?) Interpolation properly enabled by default also added sandbox.VisualizeInterpolation ConVar
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3 Years Ago
dynamic is BANNED
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3 Years Ago
Remove eol=lf
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3 Years Ago
Move most of chat to gamemode Add /packages to gitignore gitattributes: eol=lf for C#
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3 Years Ago
Physgun tick only runs when it's the active weapon
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3 Years Ago
Fix ServerMove Give people physgun, only call client functions if owner is localplayer
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3 Years Ago
ServerMove is now unreliable
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3 Years Ago
Fixed clients spawning with incorrect eye angles
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3 Years Ago
Lfs tracks *.FBX (as well as *.fbx)
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3 Years Ago
Try setting eye angles client side on teleport
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3 Years Ago
Try setting eye angles too
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3 Years Ago
Respawn player with eye angles from the spawn point
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3 Years Ago
Revert
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3 Years Ago
Try setting weapon owner to null before dropping
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3 Years Ago
Don't load material dependencies for meshes
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3 Years Ago
Don't set mesh materials on dedicated server
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3 Years Ago
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
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3 Years Ago
More logs
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3 Years Ago
Don't init resources for map
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3 Years Ago
More logs
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3 Years Ago
Map loading logs
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3 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet
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3 Years Ago
Don't call IsValidLowLevelFast on nullptr
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3 Years Ago
Fix crash when drawing debug line traces on dedicated server
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3 Years Ago
remove symstore stuff
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3 Years Ago
Jenkinsfile calls SymStore after steam upload
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3 Years Ago
Incremental cooking, more Jenkins stages Don't ship PDBs Merge branch 'master' of SandboxGame
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3 Years Ago
Update bindinggen
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3 Years Ago
Update bindinggen
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3 Years Ago
Don't return invalid pointers from object map
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3 Years Ago
Fixes "Invalid object in GC" crash
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3 Years Ago
Fixed player footstep sounds not playing for other players (no attenuation yet)
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3 Years Ago
set errorcode to 0 after robocopy succeeds
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3 Years Ago
robocopy has only failed if errorcode > 7 Added a print before running robocopy
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3 Years Ago
Probably fix robocopy for dedicated server
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3 Years Ago
preview 0
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3 Years Ago
Fix depot id in server VDF
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3 Years Ago
Use SteamUpload func instead of UploadToSteam.bat Remove preview from server VDF
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3 Years Ago
Fix vdf typoo Merge branch 'master' of SandboxGame
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3 Years Ago
Change Join Server IP (this should be a text box or something)
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3 Years Ago
Upload dedicated server to Steam
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3 Years Ago
Fixed dropped weapons using collision on client
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3 Years Ago
Fixed weapon pickup sound
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3 Years Ago
Playing weapon pickup on client Networked weapon drops
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3 Years Ago
Playing health pickup sound on client
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3 Years Ago
Hide player capsules
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3 Years Ago
Fixed death camera incorrect initial rotation on server
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3 Years Ago
Networked DeathControllable and fixed client spawning
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3 Years Ago
Replicate FuncDoor model Move most of interpolation out of BaseWorldEntity Merge branch 'master' of SandboxGame
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3 Years Ago
Removed hard coded eye angle replication
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3 Years Ago
Make ReplicationId in code proxy static (for now) Merge branch 'master' of SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame
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