repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

8 Years Ago
Allow base materials to be used on meshes that use morph targets
8 Years Ago
Morph target bindings
8 Years Ago
Polished the floors
8 Years Ago
CollisionDistance Particle lights
8 Years Ago
Acceleration, gravity
8 Years Ago
Compile fixes
8 Years Ago
Particle collision Tweaks
8 Years Ago
LifeScale SpeedScale, SpeedScaleMax WithConeVelocity SpawnRadius
8 Years Ago
Try this
8 Years Ago
Implemented curve random Refactor curves on native side Added DistributionVectorUniformLinear
8 Years Ago
InitializeDefaults is an editor thing
8 Years Ago
Add weld option to BaseEntity.Attach
8 Years Ago
Progress
8 Years Ago
Commit before mipmap gen Particle work Fucking around
8 Years Ago
Mipmap fixes
8 Years Ago
Fixed exception on endgame Fixed UE assert when creating mipmaps Load textures from disk in thread
8 Years Ago
Just sleep in avatar request Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Fixed HUD hotreload
8 Years Ago
Clients call Friends.UpdateInformation as early as possible
8 Years Ago
Steamavatar component
8 Years Ago
Hud components self registering, don't need managed backend Hotloading Cleaned up component registration javascript run, Infinite loop protection Tripmine fix
8 Years Ago
Add SoundStream. Add PlaySound2D that takes a sound object.
8 Years Ago
Separate sprite and billboard ribbon entity
8 Years Ago
secret sauce to load avatars of non-friends
8 Years Ago
steam avatars Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Fixed billboard ribbon bounds
8 Years Ago
Scoreboard ordering Merge branch 'master' of SandboxGame
8 Years Ago
Move some shit to LFS
8 Years Ago
Fixed hotload ordering ToPng, ToBmp, ToTga, ToJpg
8 Years Ago
Bit of weapon cleanup, add rocket launcher pickup
8 Years Ago
Add tripmine pickups and let us use them
8 Years Ago
Fix grenade in multiplayer
8 Years Ago
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
8 Years Ago
Working grenade drops
8 Years Ago
Split consumables when dropping
8 Years Ago
Console fix Show asset loadtimes in webcon Merge branch 'master' of SandboxGame
8 Years Ago
Limit consumable amount, add pickup notifications
8 Years Ago
Don't require base.Tick in HudComponent
8 Years Ago
Asset list in console
8 Years Ago
Webcon super scroll hack
8 Years Ago
Asset load time Print Path Stack on error (so if a texture is missing we can find the material)
8 Years Ago
Trigger hotloading is using auto material on png, then .mat is created
8 Years Ago
Relative paths in mat files, mat files optional
8 Years Ago
Base asset class
8 Years Ago
Use sort mode distance to view as default for particle emitters
8 Years Ago
Added BaseEntity.MoveTo that moves and sweeps, returning a hit result. Added BaseEntity.MasterEntity so collisions can choose to ignore it. RPG is moved manually instead of using physics.
8 Years Ago
Limited grenade ammo
8 Years Ago
Go through managed component to set entity location
8 Years Ago
Add sweep options to SetActorLocation so moving actors can trigger overlaps
8 Years Ago
Start on crossbow, not finished