repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

8 Years Ago
Updated steamworks Added steam_appid Fixed "Missing Steam Ticket" Don't init steam when loading "DedicatedServer" map
8 Years Ago
Steam dedicated server dlls
8 Years Ago
Fixed isDedicatedServer not being set
8 Years Ago
Death log shows weapon name for all entities
8 Years Ago
Rocket radial damage
8 Years Ago
Added BaseWorldEntity.EnableGravity RPG uses physics
8 Years Ago
Disable collision for ragdolls against physics bodies
8 Years Ago
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
8 Years Ago
Fixed line traces hitting trigger collision profiles
8 Years Ago
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them) Merge branch 'master' of SandboxGame
8 Years Ago
Updated Facepunch.Steamworks Merge branch 'master' of SandboxGame
8 Years Ago
Throw weapons with some rotational velocity
8 Years Ago
Delay weapon pickup for a second
8 Years Ago
Fixed editor startup NRE Steam tick trace
8 Years Ago
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
8 Years Ago
Disabled steam plugin, may have been conflicting
8 Years Ago
Fix cooking?
8 Years Ago
Update bindinggen
8 Years Ago
Fix charger sounds
8 Years Ago
Configurable charger sounds
8 Years Ago
Base charger entity
8 Years Ago
hl1 weapon pickups check if the player already has it
8 Years Ago
Added UnrealUtil Added GameClient Steam server auth Merge branch 'master' of SandboxGame
8 Years Ago
Changed armor pickup sound Merge branch 'master' of SandboxGame
8 Years Ago
Replicate CharacterControllable.IsGrounded Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Disable rpg smoke effect max draw count
8 Years Ago
Only eat balls if you need the health
8 Years Ago
Removed ragdolling on physics collide, should kill the player first if we want this
8 Years Ago
Fixed deathmatch weapon OnPickup not override
8 Years Ago
Oops
8 Years Ago
Deathmatch weapon gives ammo when picked up
8 Years Ago
Loading map while already on a map should be fixed.
8 Years Ago
Moved native gamemode functions to GameServer class Steam Server init/shutdown
8 Years Ago
Shotgun pickup works
8 Years Ago
Different mesh for battery
8 Years Ago
Added item_battery
8 Years Ago
Don't update watches if it hasn't changed Added List.NextOrDefault extension Next/Prev weapon selection
8 Years Ago
Emitter drag
8 Years Ago
Emitter bursting
8 Years Ago
Emitter loop count Emitter angles seem to be 0-1 so divide by 360 instead
8 Years Ago
Particle spawn rotation
8 Years Ago
Particle spawn cone velocity
8 Years Ago
Simplified BaseParticleSystem, no need for modules
8 Years Ago
Defer creation of InventoryPackage trigger until it can be picked up
8 Years Ago
Only try to pick up packages once they are fully stocked up
8 Years Ago
Create package weapons before trigger
8 Years Ago
Spawn effect before collider
8 Years Ago
Added particle lifetime alpha lerp proof of concept
8 Years Ago
Added base emitter functions to set spawn module properties
8 Years Ago
Particle material supports translucency