repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

3 Years Ago
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3 Years Ago
Add clothing slots to BasePlayerModel and allow clothing props to be attached to them Prop asset caches model name so whatever uses it can decide if it wants a static or skeletal model Convert clothing assets to props Cache prop model path with top of path stack Allow props to define both static and skeletal models to save fucking around Equip citizen playermodel with worker uniform to test
3 Years Ago
Remove all the generated files that have absolute paths in them Missed a project file change
3 Years Ago
Update CodeSandbox, whitelist some more things, enable sandboxing on some addons - SourceImport - Sandbox - QFusion - Citizen
3 Years Ago
Add BasePlayerModel to engine addon (generic enough to use across addons) HumanPlayer in engine addon handles spawning of player model Also have HumanPlayer handle updating of player model Add custom binds cfg for sandbox gamemode
3 Years Ago
Update CodeSandbox to fix verification failures on some initonly fields (readonly)
3 Years Ago
Move clothing json from dresser to citizen
3 Years Ago
Add NotifyCollisionImpacts to entities to avoid sending collision impacts to managed when they're not wanted
3 Years Ago
Update CodeSandbox with fix for dependency addons being considered blacklisted
3 Years Ago
Add Fabrik anim node Use fabrik node to get a better hold position on weapon Attempt to adjust player model offset based on the furthest foot trace
3 Years Ago
Trace foot IK properly and calculate IK rotation
3 Years Ago
Add LegIK callback so that IK transforms can be calculated Merge Merge branch 'master' of github.com:Facepunch/SandboxGame
3 Years Ago
Facepunch.Steamworks2
3 Years Ago
Attempt #2
3 Years Ago
Fix possible linker error in shipping build
3 Years Ago
Support direct IK transform instead of using an IK bone
3 Years Ago
Add LegIK anim node Test leg IK
3 Years Ago
Fix compile error
3 Years Ago
Add TwoBoneIK anim node
3 Years Ago
Add LookUpAxis to LookAt node
3 Years Ago
Add LookAt node
3 Years Ago
Attach rifle to player model to test hold types
3 Years Ago
Apply look layer to hold layer. Fix LayeredBoneBlend not caching bones
3 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged Take propery name from attribute Starting codegen simplify LinePreserve Strip initializer if custombackingfield Compiler show actual source instead of generated IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable List LAN servers in server browser Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList Cleaning & Commenting CodeGen ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing Merge branch 'master' into de-codegen Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes more edge cases Serializer rewrite 4 Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once Default WantsMouse to true on HUD - stops cursor locking when loading refactor Cleaning codegen Removing Unused Reorganise Removing Unused Network Var Send Long/ULong serialize Make classes partial where we have to Replicated vars partial class members RecvVar Handle generics Backing field fix Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial Fixed empty switches Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type Rpc Type Fix Replicated var fix Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty Chat fix Merge branch 'de-codegen'
3 Years Ago
Sbox Container
3 Years Ago
Compile error
3 Years Ago
Add LocalToComponentSpace node
3 Years Ago
Add ComponentToLocalSpace node
3 Years Ago
Add translation and scale params for modify bone node
3 Years Ago
Add translation and scale to bone modify node
3 Years Ago
Remove anim init and update callbacks, unused and slow
3 Years Ago
Make sure CacheBones is called on anim nodes
3 Years Ago
Start of modify bone anim node rewrite using skeletal control base Remove anim node initialize and update callbacks to managed (unused and probably very slow) Return default link node when managed node doesn't use one, which proxies through managed anim node (needs testing) Make sure to call evaluate component space for root anim node Add set bone name and rotation to modify bone node. Add modify bone definition. Add component pose input link for modify bone node
3 Years Ago
Add defaults for BlendWeight and BlendDepth
3 Years Ago
Add LayeredBoneBlend definition Add hold layer, blend with movement layer above spine
3 Years Ago
Add crouch walk layer
3 Years Ago
Add definition for state machine. Add run layer animdef. Separate walk and run layers into their own animdefs, main citizen animdef finds layers and uses them in a state machine Cache state machine layers so state can be controlled with Model.AnimState Add force bool to AnimState to bypass checking of current state (firing weapon before anim has completed etc)
3 Years Ago
Chat fix
3 Years Ago
Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty
3 Years Ago
Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused
3 Years Ago
Replicated var fix
3 Years Ago
Rpc Type Fix
3 Years Ago
Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type
3 Years Ago
Rename Gametile Game Tile styles
3 Years Ago
Header styles Merge branch 'master' of SandboxGame
3 Years Ago
base player noclip command toggle (to allow for bind v noclip)
3 Years Ago
Fix user binds not saving to config
3 Years Ago
Fixed empty switches
3 Years Ago
SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial
3 Years Ago
Spacing and hovers