repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

4 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
4 Years Ago
Seeing if PreloadContentForURL runs on client
4 Years Ago
Put gamemode and map in url to see if client receives it
4 Years Ago
FuncDoor spawns brush model without Authority check
4 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
4 Years Ago
Re-add DLLs without using LFS and without screwing around with git history
4 Years Ago
Give player PhysGun last (so it isn't the default weapon)
4 Years Ago
Remove map BuildData Add UE4 map BuiltData to gitignore
4 Years Ago
Interpolation for ControllableEntity
4 Years Ago
Console log for ActorCreated Merge branch 'master' of github.com:Facepunch/SandboxGame
4 Years Ago
Safer static mesh loading
4 Years Ago
Physgun can pick up BaseWorldEntity Reset recorded data when enabling/disabling interpolation Add 50ms to interpolation delta to avoid jittering as updates slow down Merge branch 'master' of github.com:Facepunch/SandboxGame
4 Years Ago
Revert last commit, too buggy. Fixed jump sound not networking
4 Years Ago
Attach weapon world model to players hand
4 Years Ago
Always tick pose and refresh bones
4 Years Ago
Trace ground client side so players have a valid ground to play footsteps from
4 Years Ago
Fix bot eye angles (can't use control rotation because bots don't have a controller)
4 Years Ago
Fix movement input not going in the direction of the player
4 Years Ago
Cleaned up movement input and eyeAngles so bots can also set them
4 Years Ago
Run bot movement server side
4 Years Ago
Fix bot input
4 Years Ago
Make bots run forward to test footstep sounds
4 Years Ago
Enabled sound attenuation by default. Add PlaySound2D binding. Attenuate non local footsteps. Broadcast player jump sounds.
4 Years Ago
Only upload master branch to Steam, slackSend build errors Merge branch 'master' of github.com:Facepunch/SandboxGame
4 Years Ago
Made bouncy balls bouncier
4 Years Ago
Revert "Parallelize client/server build" This reverts commit 87751bbad75abb35b84e0963697710082e1e6841.
4 Years Ago
Parallelize client/server build
4 Years Ago
Better random color gen
4 Years Ago
Fix Random.Double
4 Years Ago
Material sprite rendering
4 Years Ago
Added IsAttachedTo and GetParentOfType to BaseEntity. Fixed #88, Fixed #87, Fixed #81.
4 Years Ago
Cleanup C# projects
4 Years Ago
Broadcast ball impact sound
4 Years Ago
Fix ball shadow mesh sizes
4 Years Ago
Bouncy ball impact sounds
4 Years Ago
ent use activator is now a controllable
4 Years Ago
Gave base weapon controllable a way for the server to play a sound for a client
4 Years Ago
Don't play sound on server
4 Years Ago
Gave world entity a use function. Give health when ball is used
4 Years Ago
Fixed CCD getting disabled
4 Years Ago
Try setting CCD on the client too?
4 Years Ago
Figuring out why CCD isn't work on dedi
4 Years Ago
Fix ball shadow mesh scale
4 Years Ago
See if this fixes balls on dedi
4 Years Ago
Bouncy balls cast shadows
4 Years Ago
Fixed bouncy ball collision on client
4 Years Ago
UseCCD bindings
4 Years Ago
Balls
4 Years Ago
Updating to .NET Core 2.0 (preview 2), not working yet dynamic is BANNED Merge pull request #89 from Facepunch/netcore2.0 Upgrade to .NET Core 2.0 preview 2
4 Years Ago
BroadcastMessage -> BroadcastMessagePlayer (overloaded methods fucking up RPCs?) Interpolation properly enabled by default also added sandbox.VisualizeInterpolation ConVar